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		<title>Witch&#8217;s Mount &#8211; Another Spell From the Grotesque Grimoire</title>
		<link>http://engineoforacles.wordpress.com/2012/01/02/witchs-mount/</link>
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		<pubDate>Mon, 02 Jan 2012 17:19:05 +0000</pubDate>
		<dc:creator>engineoforacles</dc:creator>
				<category><![CDATA[Castles & Crusades]]></category>
		<category><![CDATA[Gothic Gaming]]></category>
		<category><![CDATA[OGL]]></category>
		<category><![CDATA[Spells]]></category>
		<category><![CDATA[Folklore]]></category>
		<category><![CDATA[Medieval Folklore]]></category>
		<category><![CDATA[Medieval Magic]]></category>
		<category><![CDATA[Magic]]></category>
		<category><![CDATA[Gothic Romance]]></category>
		<category><![CDATA[Gothick]]></category>
		<category><![CDATA[Gothic Literature]]></category>
		<category><![CDATA[Gothic Horror]]></category>
		<category><![CDATA[witchcraft]]></category>
		<category><![CDATA[Gothci witch]]></category>

		<guid isPermaLink="false">http://engineoforacles.wordpress.com/?p=699</guid>
		<description><![CDATA[WITCH&#8217;S MOUNT, Level 4 Magician Incantation, Level 2 Magician Ceremony, Level 6 Magician Talisman, Level 4 Wizard, Level 4 Cleric Confers strength and flying ability on a humanoid, and compels them to serve as a mount or beast of burden This powerful work of maleficium forces a single humanoid victim to become the mount of [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=engineoforacles.wordpress.com&amp;blog=11417396&amp;post=699&amp;subd=engineoforacles&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><strong>WITCH&#8217;S MOUNT</strong>, Level 4 <a title="New Class – The Classic Magician" href="http://engineoforacles.wordpress.com/2011/01/04/new-class-the-classic-magician/" target="_blank">Magician</a> Incantation, Level 2 <a title="New Class – The Classic Magician" href="http://engineoforacles.wordpress.com/2011/01/04/new-class-the-classic-magician/" target="_blank">Magician</a> Ceremony, Level 6 <a title="New Class – The Classic Magician" href="http://engineoforacles.wordpress.com/2011/01/04/new-class-the-classic-magician/" target="_blank">Magician</a> Talisman, Level 4 Wizard, Level 4 Cleric<br />
<em>Confers strength and flying ability on a humanoid, and compels them to serve as a mount or beast of burden</em></p>
<p>This powerful work of maleficium forces a single humanoid victim to become the mount of a witch. The subject is entitled to a Charisma saving throw. If they fail, they are under the witch&#8217;s control. Controlled people will allow the witch to ride on their back or shoulders, and can be directed as if they were horses. The mount so bewitched retains his or her natural humanoid shape, but is granted the following abilities:</p>
<ul>
<li>Flight (as per the <em>Fly </em>spell),</li>
<li>Base movement speed of 60 ft.,</li>
<li>Carrying capacity equal to a riding horse (i.e. 150 lbs as a light load, 300 lbs as a medium load, 450 lbs as a heavy load.).</li>
</ul>
<p>Powerful witches and warlocks will use the Witch’s Mount spell to fly to <a title="The Corrupter Devil, or Sabbatic Goat" href="http://engineoforacles.wordpress.com/2010/03/28/the-corrupter-devil-or-sabbatic-goat/" target="_blank">their gatherings</a>, or simply for their own amusement. Both they and their Infernal patrons consider this to be a better mode of transportation than a simple Flying charm, due to the misery it inflicts upon the hapless mount. Alternately, the spell can also be used to turn unlucky people into virtual draft animals, who can then be harnessed to help plow fields or drag heavy loads. A Witch&#8217;s Mount can only be used in any way that a normal mount or draft animal would be. They are not compelled to fight on behalf of their new mistress, for example. If actually attacked, they can defend themselves.</p>
<p>Like many other works of maleficium, the spell cannot take effect before nightfall, and lasts until dispelled by the rays of the rising sun. A victim&#8217;s memories of the time they spent as a Witch&#8217;s Mount will be hazy, and the entire experience will seem to have been a dream.</p>
<p>The <em>Talisman</em> version of the Witch&#8217;s Mount spell is particularly insidious, as it creates an item which transforms the victim if it is worn at night. If the <em>Talisman</em> is worn during the day, it will have no effect, but as soon as night falls the hapless victim becomes a Witch’s Mount.</p>
<p><strong>Incantation</strong><br />
Damage: 4 Points Subdual | R: 1 Victim | D: From sunset until dawn<br />
SV: Chr. negates | SR: Yes</p>
<p><strong>Ceremony:</strong><br />
CT: 60 min | R: 1 Victim | D: From sunset until dawn<br />
SV: Chr. negates | SR: Yes Cost: 40 gp</p>
<p><strong>Talisman:</strong><br />
CT: 6 hours | R: Personal | D: From sunset until dawn<br />
SV: Chr. negates | SR: Yes Cost: 3,600 gp</p>
<p><strong>Wizard &amp; Cleric Spell</strong><br />
CT: 1 | R: 1 Victim | D: From sunset until dawn<br />
SV: Chr. negates | SR: Yes | Comp: V, S, M<br />
<em>The material component is a small human-shaped doll made of wax  and  wearing a miniature bit and bridle.</em></p>
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		<title>Some Characteristically Gothic Objects</title>
		<link>http://engineoforacles.wordpress.com/2011/12/30/some-characteristically-gothic-objects/</link>
		<comments>http://engineoforacles.wordpress.com/2011/12/30/some-characteristically-gothic-objects/#comments</comments>
		<pubDate>Fri, 30 Dec 2011 23:09:25 +0000</pubDate>
		<dc:creator>engineoforacles</dc:creator>
				<category><![CDATA[Gothic Gaming]]></category>
		<category><![CDATA[Gothic Horror]]></category>
		<category><![CDATA[Gothic Literature]]></category>
		<category><![CDATA[Gothic Novel]]></category>
		<category><![CDATA[Gothic Romance]]></category>
		<category><![CDATA[Gothic RPG]]></category>
		<category><![CDATA[gothic themes]]></category>
		<category><![CDATA[Gothick]]></category>
		<category><![CDATA[Southern Gothic]]></category>
		<category><![CDATA[Victorian Gothic]]></category>

		<guid isPermaLink="false">http://engineoforacles.wordpress.com/?p=692</guid>
		<description><![CDATA[Characteristically Gothic Objects An Anatomical Venus An Automation A Blood-Stained Dagger A Book Of Anatomy A Cameo A Cerement, or Burial Shroud A Cloak A Coffin A Corpse Eaten By Animals A Deck Of Fortune-Telling Cards A Dissected Corpse A Dummy An Elaborate Bed An Exotic Weapon A Festival Mask Gloves A Grimoire An Iron [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=engineoforacles.wordpress.com&amp;blog=11417396&amp;post=692&amp;subd=engineoforacles&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><strong>Characteristically <a title="About the Gothic Genre" href="http://engineoforacles.wordpress.com/2011/12/21/about-the-gothic-genre/">Gothic</a> Objects</strong><br />
An Anatomical Venus<br />
An Automation<br />
A Blood-Stained Dagger<br />
A Book Of Anatomy<br />
A Cameo<br />
A Cerement, or Burial Shroud<br />
A Cloak<br />
A Coffin<br />
A Corpse Eaten By Animals<br />
A Deck Of Fortune-Telling Cards<br />
A Dissected Corpse<br />
A Dummy<br />
An Elaborate Bed<br />
An Exotic Weapon<br />
A Festival Mask<br />
Gloves<br />
A Grimoire<br />
An Iron Maiden<br />
Jars Filled With Strange Objects<br />
A Lady&#8217;s Fan<br />
A Legendary Gem<br />
A Locket<br />
A Marionette<br />
A Memoir Filled With Disturbing Revelations<br />
A Mounted Animal Head<br />
A Mummified Hand<br />
A Murdered Corpse<br />
A Pipe Organ<br />
A Portrait<br />
A Ring With a Hidden Compartment<br />
A Robe<br />
A Skeleton<br />
A Skull<br />
A Spyglass<br />
A Suit Of Armor<br />
A Sword<br />
A Vial of Poison<br />
A Wax Sculpture<br />
A Wedding Gown<br />
A Wheel Of Fortune<br />
A Whip<br />
An Unusual Mirror<br />
Used Surgical Instruments</p>
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		<title>Gothic Environments</title>
		<link>http://engineoforacles.wordpress.com/2011/12/29/gothic-environments/</link>
		<comments>http://engineoforacles.wordpress.com/2011/12/29/gothic-environments/#comments</comments>
		<pubDate>Thu, 29 Dec 2011 15:47:58 +0000</pubDate>
		<dc:creator>engineoforacles</dc:creator>
				<category><![CDATA[Coming Attractions]]></category>
		<category><![CDATA[Gothic Gaming]]></category>
		<category><![CDATA[Adventure Seeds]]></category>
		<category><![CDATA[Gothic Adventure]]></category>
		<category><![CDATA[Gothic Horror]]></category>
		<category><![CDATA[Gothic Literature]]></category>
		<category><![CDATA[Gothic Novel]]></category>
		<category><![CDATA[Gothic Romance]]></category>
		<category><![CDATA[Gothic RPG]]></category>
		<category><![CDATA[gothic themes]]></category>
		<category><![CDATA[Gothick]]></category>
		<category><![CDATA[Southern Gothic]]></category>
		<category><![CDATA[Victorian Gothic]]></category>

		<guid isPermaLink="false">http://engineoforacles.wordpress.com/?p=616</guid>
		<description><![CDATA[Characteristic Gothic Locations A Blasted Tree A Cave A Crossroads A Dark Forest A Dark Lake The Gallows or Hanging Tree A Gypsy Camp A Hill On An Otherwise Level Plain A Miasmal Swamp The Moors A Narrow, Crooked Street An Old Battlefield. An Overgrown Garden A Plantation A Refuse Dump A Road Through The [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=engineoforacles.wordpress.com&amp;blog=11417396&amp;post=616&amp;subd=engineoforacles&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><strong>Characteristic <a title="About the Gothic Genre" href="http://engineoforacles.wordpress.com/2011/12/21/about-the-gothic-genre/">Gothic</a> Locations</strong><br />
A Blasted Tree<br />
A Cave<br />
A Crossroads<br />
A Dark Forest<br />
A Dark Lake<br />
The Gallows or Hanging Tree<br />
A Gypsy Camp<br />
A Hill On An Otherwise Level Plain<br />
A Miasmal Swamp<br />
The Moors<br />
A Narrow, Crooked Street<br />
An Old Battlefield.<br />
An Overgrown Garden<br />
A Plantation<br />
A Refuse Dump<br />
A Road Through The Wilderness<br />
The Site Of A Legendary Crime<br />
A Slave Market<br />
A Stark Mountain Side<br />
A Well<br />
An Isolated Village</p>
<p><strong><a title="About the Gothic Genre" href="http://engineoforacles.wordpress.com/2011/12/21/about-the-gothic-genre/">Gothic</a> Buildings &amp; Structures</strong><br />
An Ancient Abbey<br />
An Asylum<br />
A Black Passenger Carriage<br />
A Brothel<br />
A Dark Castle<br />
A Drawing Room<br />
A Gambling House<br />
A House Built On the Site Of An Ancient Temple<br />
An Inn Filled With Unfriendly People<br />
A Manor House<br />
An Old Convent<br />
An Old Mill<br />
An Opium Den<br />
A Prison<br />
A Ruined Temple<br />
A Seemingly Deserted Ship<br />
The Sewers<br />
A Slaughterhouse<br />
The Stables<br />
A Theater<br />
A Wax Museum<br />
A Wrecked Ship</p>
<p><strong><a title="About the Gothic Genre" href="http://engineoforacles.wordpress.com/2011/12/21/about-the-gothic-genre/">Gothic</a> Parts of Buildings</strong><br />
The Ball Room<br />
The Catacombs<br />
The Cells<br />
The Concealed Chamber of Magic<br />
The Forbidden Wing Of An Ancestral Home<br />
The Forgotten Nursery<br />
Gargoyles<br />
The Harem<br />
The Initiation Chamber<br />
The Laboratory<br />
A Locked Tower<br />
The Obscenely-Decorated Bedchamber<br />
The Operating Theater<br />
The Orgy Chamber<br />
The Oubliette<br />
The Secret Hiding Place In The Hearth<br />
Secret Passages<br />
The Sickbed.<br />
The Torture Chamber<br />
The Trophy Room<br />
The Walled-Up Room<br />
The Wine Cellar</p>
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		<title>Typical Characters of Gothic Fiction</title>
		<link>http://engineoforacles.wordpress.com/2011/12/28/typical-characters-of-gothic-fiction/</link>
		<comments>http://engineoforacles.wordpress.com/2011/12/28/typical-characters-of-gothic-fiction/#comments</comments>
		<pubDate>Wed, 28 Dec 2011 02:06:34 +0000</pubDate>
		<dc:creator>engineoforacles</dc:creator>
				<category><![CDATA[Gothic Gaming]]></category>
		<category><![CDATA[Welcome]]></category>
		<category><![CDATA[Gothic Heroine]]></category>
		<category><![CDATA[Gothic Horror]]></category>
		<category><![CDATA[Gothic Literature]]></category>
		<category><![CDATA[Gothic Novel]]></category>
		<category><![CDATA[Gothic Romance]]></category>
		<category><![CDATA[Gothic RPG]]></category>
		<category><![CDATA[Gothic Stock Characters]]></category>
		<category><![CDATA[gothic themes]]></category>
		<category><![CDATA[Gothick]]></category>
		<category><![CDATA[Southern Gothic]]></category>
		<category><![CDATA[Victorian Gothic]]></category>

		<guid isPermaLink="false">http://engineoforacles.wordpress.com/?p=613</guid>
		<description><![CDATA[Typical Gothic Characters The Bandit With a Code of Honor The Beautiful Gypsy Woman The Black Widow The Boastful Man Who Challenges the Devil The Brutal Ruffian The Circus Freak The Criminal Anatomist The Cruel Relative The Deformed Henchman The Deluded Heretic The Depraved Religious Figure The Deranged Demoniac The Desperate Debtor The Desperate Drug [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=engineoforacles.wordpress.com&amp;blog=11417396&amp;post=613&amp;subd=engineoforacles&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><strong>Typical Gothic Characters</strong><br />
The<a title="The Bandit: Footpads, Highwaymen, and Pirates for Gothic Campaigns" href="http://engineoforacles.wordpress.com/2011/04/08/the-bandit-a-character-class-for-footpads-highwaymen-and-pirates/" target="_blank"> Bandit</a> With a Code of Honor<br />
The Beautiful<a title="The Gypsy: Another Class for Gothic Campaigns" href="http://engineoforacles.wordpress.com/2011/03/27/the-gypsy-another-class-for-gothic-campaigns/" target="_blank"> Gypsy</a> Woman<br />
The Black Widow<br />
The Boastful Man Who Challenges the Devil<br />
The Brutal Ruffian<br />
The Circus Freak<br />
The Criminal Anatomist<br />
The Cruel Relative<br />
The Deformed Henchman<br />
The Deluded Heretic<br />
The Depraved Religious Figure<br />
The Deranged<a title="The Demoniacs" href="http://engineoforacles.wordpress.com/2010/10/12/the-demoniacs/" target="_blank"> Demoniac</a><br />
The Desperate Debtor<br />
The Desperate Drug Fiend<br />
The Diseased or Deformed Beggar<br />
The Disgusting Cannibal<br />
The Duplicitous Conspirator<br />
The Evil Nobleman<br />
The Exotic Slave<br />
The Feisty Woman Disguised As a Man<br />
The Femme Fatale<br />
The Frightened Innkeeper<br />
The Gentle Giant<br />
The Gentleman With A Troubled Past<br />
The Glib Philosopher<br />
The Greedy Banker<br />
The <a title="The Gypsy: Another Class for Gothic Campaigns" href="http://engineoforacles.wordpress.com/2011/03/27/the-gypsy-another-class-for-gothic-campaigns/" target="_blank">Gypsy</a> Fortune Teller<br />
The Haughty Patron of the Arts<br />
The Ignored Prophet<br />
The Immoral Foreigner<br />
The Imprisoned Wife<br />
The <a title="The True Innocent: A Class for Gothic and Fantasy Campaigns" href="http://engineoforacles.wordpress.com/2011/03/23/the-true-innocent-a-class-for-gothic-and-fantasy-campaigns/" target="_blank">Innocent Maiden</a><br />
The Insidious <a title="The Seducer Devil: The Incubus/Succubus According To Medieval Lore" href="http://engineoforacles.wordpress.com/2010/04/01/the-seducer-devil-the-incubussuccubus-according-to-medieval-lore/" target="_blank">Succubus/Incubus</a><br />
The Insightful Clown<br />
The Knowing Madman<br />
The Lawyer With a Secret Agenda<br />
The Lonely<a title="The Vampyre – A Gothic Race For Castles &amp; Crusades" href="http://engineoforacles.wordpress.com/2011/03/09/the-vampyre/" target="_blank"> Vampyre</a><br />
The Long-Lost Heir With a Murky Past<br />
The Long-Suffering But Dutiful Servant<br />
The Love-Struck <a title="The Luminous Devil" href="http://engineoforacles.wordpress.com/2010/03/20/the-luminous-devil/" target="_blank">Devil</a><br />
The Mad Scientist<br />
The Murderous Husband<br />
The Mysterious Stranger At the Door<br />
The Noble Savage<br />
The Obsessive Demon Hunter<br />
The Old Tinkerer With a Strange Artifact<br />
The Opportunistic <a title="The Grave Robber: A Ghoulishly Delightful New Class" href="http://engineoforacles.wordpress.com/2011/03/31/the-grave-robber-a-ghoulishly-delightful-new-class/" target="_blank">Body Snatcher</a><br />
The Orphaned Governess or Nanny<br />
The Pathetic Child Beggar<br />
The Repentant Sinner<br />
The Ruthless Ship-Wrecker<br />
The Scheming Stepmother<br />
The Self-Made Man Whose Past Is a Lie<br />
The Senile Dowager<br />
The Sinister Dwarf<br />
The Sophisticated Courtesan<br />
The Stalwart Huntsman<br />
The Starving Peasant<br />
The Stubborn Skeptic<br />
The Stuffy Academic<br />
The Suicidal Lover<br />
The Swashbuckling Pirate<br />
The Tormented Artist<br />
The Tribesman With Savage Customs<br />
The Tricky,<a title="The Pact Devil, or Black Man Of the Crossroads" href="http://engineoforacles.wordpress.com/2010/03/14/the-pact-devil-or-black-man-of-the-crossroads/" target="_blank"> Pact-Making Devil</a><br />
The Twisted <a title="New Class – The Classic Magician" href="http://engineoforacles.wordpress.com/2011/01/04/new-class-the-classic-magician/" target="_blank">Necromancer</a><br />
The Vain Seductress<br />
The Virtuous, But Disinherited Nobleman<br />
The Vulgar Drunk<br />
The <a title="The Wolfman: A Player Character Race For Gothic Role-Playing" href="http://engineoforacles.wordpress.com/2011/04/22/the-wolfman/" target="_blank">Werewolf</a> Horrified By Himself<br />
The Wicked <a title="The Libertine: A Gothic Character Class For Castles &amp; Crusades" href="http://engineoforacles.wordpress.com/2011/03/03/the-libertine-a-gothic-character-class/" target="_blank">Libertine</a></p>
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		<title>Typical Events in a Gothic Story</title>
		<link>http://engineoforacles.wordpress.com/2011/12/27/typical-events-in-a-gothic-story/</link>
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		<pubDate>Tue, 27 Dec 2011 01:16:03 +0000</pubDate>
		<dc:creator>engineoforacles</dc:creator>
				<category><![CDATA[Coming Attractions]]></category>
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		<guid isPermaLink="false">http://engineoforacles.wordpress.com/?p=609</guid>
		<description><![CDATA[Typical Events in a Gothic Story An Abduction The Black Sabbath A Blizzard A Circus A Costumed Religious Procession A Deal With the Devil A Disembodied Voice is Heard A Dissection A Door Opens By Itself A Drowning An Earthquake An Empty Suit of Armor Moves An Erotic Dance An Execution An Exhumation A Forced [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=engineoforacles.wordpress.com&amp;blog=11417396&amp;post=609&amp;subd=engineoforacles&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><strong>Typical Events in a <a title="About the Gothic Genre" href="http://engineoforacles.wordpress.com/2011/12/21/about-the-gothic-genre/">Gothic</a> Story</strong><br />
An Abduction<br />
The<a title="The Corrupter Devil, or Sabbatic Goat" href="http://engineoforacles.wordpress.com/2010/03/28/the-corrupter-devil-or-sabbatic-goat/"> Black Sabbath</a><br />
A Blizzard<br />
A Circus<br />
A Costumed Religious Procession<br />
<a title="The Pact Devil, or Black Man Of the Crossroads" href="http://engineoforacles.wordpress.com/2010/03/14/the-pact-devil-or-black-man-of-the-crossroads/">A Deal With the Devil</a><br />
A Disembodied Voice is Heard<br />
A Dissection<br />
A Door Opens By Itself<br />
A Drowning<br />
An Earthquake<br />
An Empty Suit of Armor Moves<br />
An Erotic Dance<br />
An Execution<br />
An Exhumation<br />
A Forced Internment in a Convent or Monastery<br />
A Forced Wedding<br />
A Fortune Reading<br />
A Game of Cards or Dice<br />
A Ghost Appears<br />
An Improbable Transformation<br />
A Lightning Strike<br />
A Masquerade Ball<br />
A Murder<br />
An Opium-Induced Dream<br />
A Portrait Being Painted<br />
A Prisoner is Rescued<br />
A Protracted Illness<br />
A Puppet Show (Marionettes, Dummies, or Shadow Puppets)<br />
A Purse-Snatching<br />
A Room Becomes Inexplicably Cold<br />
A Salon is Held<br />
A Secret Room or Passage is Discovered<br />
A Sham Trial<br />
A Skeleton Moves<br />
A Statue Walks<br />
A Story is Told by a Fire<br />
A Stranger Knocks on the Door<br />
A Strange Letter is Delivered<br />
A Thunder Storm<br />
A <a title="The Vampyre – A Gothic Race For Castles &amp; Crusades" href="http://engineoforacles.wordpress.com/2011/03/09/the-vampyre/">Vampire</a> Attack<br />
A Violation<br />
A Wolf Attack</p>
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		<title>100 Gothic Themes &amp; Motifs</title>
		<link>http://engineoforacles.wordpress.com/2011/12/22/100-gothic-themes-motifs/</link>
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		<pubDate>Thu, 22 Dec 2011 21:12:18 +0000</pubDate>
		<dc:creator>engineoforacles</dc:creator>
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		<guid isPermaLink="false">http://engineoforacles.wordpress.com/?p=605</guid>
		<description><![CDATA[100 Gothic Themes &#38; Motifs 1. Addiction 2. Assassination 3. Banditry 4. Betrayal 5. Blood 6. Burial Alive 7. Cannibalism 8. Carnival 9. Cold 10. Corruption 11. Damnation 12. Darkness 13. The Dead 14. Decay 15. Deformity 16. The Demimonde 17. Disease 18. Disembodied Voices 19. Deception (lies, disguises, etc.) 20. Disinterment 21. Dwarfism 22. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=engineoforacles.wordpress.com&amp;blog=11417396&amp;post=605&amp;subd=engineoforacles&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><strong>100 <a title="About the Gothic Genre" href="http://engineoforacles.wordpress.com/2011/12/21/about-the-gothic-genre/" target="_blank">Gothic</a> Themes &amp; Motifs</strong></p>
<p>1. Addiction<br />
2. Assassination<br />
3. Banditry<br />
4. Betrayal<br />
5. Blood<br />
6. Burial Alive<br />
7. Cannibalism<br />
8. Carnival<br />
9. Cold<br />
10. Corruption<br />
11. Damnation<br />
12. Darkness<br />
13. <a title="“Book of the Restless Dead” Now Available For Free Download" href="http://engineoforacles.wordpress.com/2011/05/18/%e2%80%9cbook-of-the-restless-dead%e2%80%9d-now-available-for-free-download/" target="_blank">The Dead</a><br />
14. Decay<br />
15. Deformity<br />
16. The Demimonde<br />
17. Disease<br />
18. Disembodied Voices<br />
19. Deception (lies, disguises, etc.)<br />
20. Disinterment<br />
21. Dwarfism<br />
22. Envy<br />
23. Everything Goes Wrong<br />
24. Exile<br />
25. Fallen Nobility<br />
26. Fire<br />
27. Fog<br />
28. Folly<br />
29. Forbidden Knowledge<br />
30. Foreigners<br />
31. Frightening Animals (ravens, crows, wolves, owls, toads)<br />
32. Gambling<br />
33. Ghosts<br />
34. Giants<br />
35. Gluttony<br />
36.<a title="The Grave Robber: A Ghoulishly Delightful New Class" href="http://engineoforacles.wordpress.com/2011/03/31/the-grave-robber-a-ghoulishly-delightful-new-class/" target="_blank"> Grave Robbing</a><br />
37. Greed<br />
38.<a title="The Gypsy: Another Class for Gothic Campaigns" href="http://engineoforacles.wordpress.com/2011/03/27/the-gypsy-another-class-for-gothic-campaigns/" target="_blank"> Gypsies</a><br />
39. Hidden Ancestry<br />
40. Honor<br />
41. Hypnotism<br />
42. Immortality<br />
43. <a title="The True Innocent: A Class for Gothic and Fantasy Campaigns" href="http://engineoforacles.wordpress.com/2011/03/23/the-true-innocent-a-class-for-gothic-and-fantasy-campaigns/" target="_blank">Imperiled Virtue</a><br />
44. Imprisonment<br />
45. Incest<br />
46. Indolence<br />
47. Infidelity<br />
48. Inheritance<br />
49. Injustice<br />
50. Irredeemable Sin<br />
51. Irresistible Fate<br />
52. Jealousy<br />
53. The Last Remaining&#8230;<br />
54. Lightning<br />
55. Look-Alikes<br />
56. Love Gone Sour (love lost, love that becomes abusive, etc.)<br />
57. Loveless Marriage<br />
58. Lust<br />
59. Masks<br />
60. Melancholy<br />
61. Mistaken Identity<br />
62. Murder<br />
63. Music<br />
64. Mysterious Manuscripts<br />
65. Nightmares<br />
66. Oaths and Promises<br />
67. Perversion<br />
68. Poison<br />
69. Pride<br />
70. Primitive Savages<br />
71. Prophesy<br />
72. Prostitution<br />
73. Rape<br />
74. Revenge<br />
75. Rituals and Superstitions<br />
76. Sacrifice and Loss<br />
77. Savage Nature<br />
78. Secret Passages<br />
79. Secret Societies<br />
80. <a title="The Libertine: A Gothic Character Class For Castles &amp; Crusades" href="http://engineoforacles.wordpress.com/2011/03/03/the-libertine-a-gothic-character-class/" target="_blank">Seduction</a><br />
81. Slavery<br />
82. Sleep-walking<br />
83. <a title="New Class – The Classic Magician" href="http://engineoforacles.wordpress.com/2011/01/04/new-class-the-classic-magician/" target="_blank">Sorcery</a><br />
84. Storms<br />
85. Suicide<br />
86. Theft<br />
87. Tombs<br />
88. Torture<br />
89. Transformation<br />
90. True Love<br />
91. Twisted Religion<br />
92. Unforeseen Consequences<br />
93. Usurpation<br />
94. <a title="The Vampyre – A Gothic Race For Castles &amp; Crusades" href="http://engineoforacles.wordpress.com/2011/03/09/the-vampyre/" target="_blank">Vampires</a><br />
95. Ventriloquism<br />
96. Wandering<br />
97. War<br />
98. <a title="New Class: The Mad Scientist" href="http://engineoforacles.wordpress.com/2011/04/29/new-class-the-mad-scientist/" target="_blank">Weird Medicine</a><br />
99. <a title="The Wolfman: A Player Character Race For Gothic Role-Playing" href="http://engineoforacles.wordpress.com/2011/04/22/the-wolfman/" target="_blank">Werewolves</a><br />
100. Wine</p>
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		<title>About the Gothic Genre</title>
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		<pubDate>Wed, 21 Dec 2011 19:01:53 +0000</pubDate>
		<dc:creator>engineoforacles</dc:creator>
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		<category><![CDATA[Literary Criticism]]></category>
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		<guid isPermaLink="false">http://engineoforacles.wordpress.com/?p=597</guid>
		<description><![CDATA[The Gothic genre arose in the late 18th century, reflecting the dread and excitement of a Europe transitioning from an age of superstition to an era of science. In its pure form, Gothic has characteristics of Horror, Romance, and Melodrama, while being unique from any one of those genres. Gothic differs from pure Horror in [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=engineoforacles.wordpress.com&amp;blog=11417396&amp;post=597&amp;subd=engineoforacles&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><strong></strong>The Gothic genre arose in the late 18<sup>th</sup> century, reflecting the dread and excitement of a Europe transitioning from an age of superstition to an era of science. In its pure form, Gothic has characteristics of Horror, Romance, and Melodrama, while being unique from any one of those genres. Gothic differs from pure Horror in its emphasis on love (whether true, lost, or twisted), from pure Romance in its emphasis on the grotesque and terrible, and from pure Melodrama in that evil may sometimes triumph. The Gothic story seeks excitement through the juxtaposition of opposites, such as virtue and vice, light and darkness, reason and faith, youth and age, ancient and modern. It does not generally attempt to instruct its audience in morality, but simply aims to entertain.</p>
<p>The Gothic genre focuses on the essential barbarism of existence. Often, it cloaks the terrors of life in the guise of supernatural creatures and situations. Just as often, the horrors suffered by the protagonists in Gothic tales are perpetrated by otherwise ordinary men and women, driven to evil by desperation and twisted desires. Decay, both physical and moral, is ever-present. Illusion and deception are endemic. Often, wickedness is overcome by heroism. Other times, wicked men are punished by the results of their own actions. Sometimes, however, wickedness wins.</p>
<p>The Gothic genre grew out of the medieval Romance, and retains an obsession with the medieval world. For that reason, the genre is also known as “Gothic Romance”. The name “Gothic”itself is a direct reference to medieval Gothic architecture, and also to the barbarian Goths that helped end the classical world by attacking the Roman Empire. The first Gothic novel, “The Castle of Otranto”, is actually set in the Middle Ages. Gothic stories are filled with ancient abbeys, ruined castles, the Inquisition, worldly clergy, and superstitious customs. When not actually occurring in medieval times, a Gothic story will feature modern characters faced with locations, objects, ideas, and customs from a prior age.</p>
<p>Gothic stories propose a world of extremes. Slighted characters do not simply become angry, they are consumed with blind hate that propels them to commit atrocities. Likewise, love is never mild affection, but an intense passion that defines and controls lives. Shadows are deep and dark, while the light glares and burns. The focus of the action is seldom on the lives of the average and middle class, but on the travails of the very rich and desperately poor.</p>
<p>Many classic Gothic stories are written in a florid, formal style that borders on what is nowadays deemed “purple prose”. The spare “transparent prose” that characterizes modern genre fiction arose from the influence of journalists turned novelists such as Hemingway, and was enthusiastically championed by cost-conscious pulp magazine editors who didn&#8217;t want to pay writers for unnecessary adjectives. “Transparent prose” was also promoted by 20<sup>th</sup> Century critics as more appropriate for readers in a fast-paced modern world. The true Gothic tale, however, is as much about the moody atmosphere of its setting as the simple resolution of its plot.</p>
<p><strong>Twenty Elements of a Gothic Story</strong></p>
<p>Following is a list of twenty conventional characteristics of a proper Gothic tale. Not every Gothic story contains all of the elements, but most stories in the genre contain at least the majority of them.</p>
<p>The twenty elements of a classic Gothic story are:<strong> The Castle, Confinement, Crime, Curses, Dark Places, Desecration, The Despot, Fiends, The Fury of Nature, Hauntings, Innocents, Lovers, Madness, Monsters, Mysteries, Omens, Ruins, Strangers, Shocking Secrets, </strong>and<strong> Talismans.</strong></p>
<p><strong>The Castle</strong><strong> </strong>refers to a large and imposing<a title="Gothic Environments" href="http://engineoforacles.wordpress.com/2011/12/29/gothic-environments/" target="_blank"> structure</a> that is the center of the scenario. The <em>Castle</em> could be an actual stronghold from feudal times. Such places as ancestral mansions, lunatic asylums, prisons, monasteries, and universities can also be considered <em>Castles</em>, especially if they had once been military strongholds, or have been built to resemble them. The <em>Castle</em> in a Gothic story should have a suitably long and troubled history. A section of the <em>Castle</em> could be sealed off from the rest. The <em>Castle</em> is often a place of <em>Confinement</em>, home to a family under a <em>Curse</em>, encloses a <em>Dark Place</em>, is the site of a <em>Haunting</em>, shelters a <em>Fiend</em> or <em>Monster</em>, and contains an essential <em>Mystery</em>. If not an abandoned on account of being a <em>Ruin</em>, the <em>Castle</em> will be presided over by a <em>Despot</em>. The <em>Castle</em> is not just a place, but an actual character in the story. Its door may resemble a mouth, and its windows may stare like eyes. The <em>Castle</em> seems to have a will of its own, for good or ill.</p>
<p><strong>Confinement </strong>means<strong> </strong>a situation where someone or something is restrained against their will. Sometimes, the person is confined to their bed due to a prolonged illness. Other times, an abducted <em>Innocent</em> is held by the <em>Despot</em>, a <em>Fiend</em>, or a <em>Monster</em>. Young women are often confined to corrupt and abusive religious institutions. Sometimes a <em>Confinement</em> is due to the <em>Madness</em> of its subject. Other times, a <em>Fiend</em> or a <em>Monster</em> must be confined to protect the population at large. A <em>Curse</em> can also lead to <em>Confinement</em>, trapping people (guilty or innocent) until some condition is met. The <em>Confinement</em> can be related to a <em>Haunting</em>, especially in cases where spirits are trapped on Earth. The <em>Confinement</em> usually occurs in either the <em>Castle,</em> or a <em>Dark Place</em>.</p>
<p><strong>Crime </strong>refers to violations of the law, or transgressions of accepted morality. A <em>Crime</em> may be the central action of the scenario, or something that happened far in the past. A protagonist may witness a <em>Crime</em>, be the victim of one or more <em>Crimes</em>, be seeking vengeance for a <em>Crime</em>, or even be forced to commit one themselves. The truth about an old <em>Crime</em> is often a <em>Shocking Secret</em>. Those wronged sometimes pronounce <em>Curses</em> against the criminals and their descendants. An object used in a famous crime (such as a dagger) can become a dark <em>Talisman</em>. The <em>Crime</em> is all the more awful when it is committed against an <em>Innocent</em>, often by the story&#8217;s <em>Despot</em>. When a <em>Crime</em> is committed against (or by means of) a holy person, place, or thing, it is a <em>Desecration</em>. Unpunished <em>Crimes </em>often give rise to <em>Hauntings</em>.</p>
<p><strong>Curses </strong>are negative conditions of apparently supernatural nature, inflicted upon people, places, or things. A <em>Curse</em> may be just, or cruelly arbitrary. It could even be unintentional. <em>Talismans </em>often have <em>Curses</em> placed upon them, even (and especially) when they also confer great powers upon their possessors. Family <em>Curses</em> are often the result of <em>Crimes</em> committed by ancestors. A <em>Haunting</em> can be the result of a <em>Curse</em>, as can a <em>Confinement</em>. <em>Curses</em> can create <em>Monsters</em>, inflict <em>Madness</em>, or unleash the <em>Fury of Nature</em>. Mysterious <em>Strangers</em> are often under <em>Curses</em>. The <em>Despot </em>of a <em>Castle</em> is often afflicted with a <em>Curse</em>. Trying to learn the truth about a <em>Curse</em> can bring a <em>Shocking Secret</em> to light.</p>
<p><strong>Dark Places</strong> are<a title="Gothic Environments" href="http://engineoforacles.wordpress.com/2011/12/29/gothic-environments/" target="_blank"> locations</a>, usually confining, where little or no natural light ever reaches. Common <em>Dark Places</em> might include labyrinthine dungeons underneath fortresses, crypts and catacombs underneath religious sites, walled up rooms in sprawling manors, and overgrown forests where the trees obscure the sun. Dark secret passages are common in the Gothic genre. The <em>Dark Place</em> may be within or near the <em>Castle</em>, may be the location for a <em>Haunting</em>, may be the resting place of a <em>Talisman</em> that communicates a <em>Shocking Secret,</em> or may constitute the <em>Confinement</em> of someone inflicted with <em>Madness</em>.</p>
<p><strong>Desecration </strong>is the act of profaning holy things. A formerly sacred place may now be used as a family home, or may even host obscene rites. A religious figure may be engaged in outrageous sins. A holy relic may languish in the hands of unbelievers, or be turned to a blasphemous use. Chaste clergy may be violated by evil people. Religious institutions or rituals meant to comfort and aid people may be turned into means of oppression. <em>Desecration</em> leads to <em>Curses and Hauntings</em>, and attracts the attention of <em>Fiends</em>.</p>
<p><strong>The</strong> <strong>Despot </strong>is an autocrat who is usually the ruler or primary influence in the story&#8217;s <em>Castle</em>. Just as the Castle is not necessarily an actual military fortress, the <em>Despot</em> is not necessarily a nobleman. The Warden of an Asylum could be the <em>Despot</em> of a story, as could the Mother Superior of a Convent. The Patriarch of an ancient and inbred family is a perfect example of a <em>Despot</em>. The <em>Despot </em>could even be a grand lady who holds a salon frequented by artists, writers, and dilettantes. <em>Despots </em>are usually heartless, corrupt and depraved, but a few <em>Despots</em> attempt to hold on to some shreds of decency. The <em>Despot</em> frequently threatens the virtue of an <em>Innocent</em>, and may be responsible for the <em>Confinement</em> of that hapless damsel in the <em>Castle</em>. If the <em>Despot</em> is a usurper, or the descendant of one, he will probably be subject to a <em>Curse</em>, or at least experience a <em>Haunting</em>.</p>
<p><strong>Fiends </strong>are people or creatures with actual or apparent connections to supernatural evil. A <em>Fiend</em> could be a sorcerer who sold his soul for power, or an actual infernal being. A <em>Fiend</em> is sometimes the <em>Despot</em>, or the subject of <em>Confinement</em>. The <em>Fiend</em> might haunt a <em>Dark Place</em>, or walk unsuspected in the light. Sometimes the <em>Fiend</em> is the cause of a <em>Curse</em> or a <em>Haunting</em>. The <em>Fiend</em> is often the cause of <em>Ruin</em>, especially if the ruin is moral or mental. The presence of a <em>Fiend</em> is often announced by the <em>Fury of Nature</em>. Often a <em>Talisman</em> relates to a <em>Fiend</em>, whether it is the weapon that will destroy him, or an object that he possesses (or wishes to regain). Vampires are <em>Fiends</em> inflicted with the <em>Curse</em> of restless death. Sometimes the <em>Fiend</em> is not really evil at all, but the victim of unfortunate circumstances.</p>
<p><strong>The Fury of Nature </strong>refers to storms, earthquakes, bolt of lightnings, forest fires, floods, or other terrible natural events. Perhaps the wolves of the forest grow hungry, and begin attacking babies. Sometimes the <em>Fury of Nature</em> reveals a <em>Shocking Secret</em>, as when a storm blows open a tower in the <em>Castle</em> and reveals the corpses walled up within. The <em>Fury of Nature</em> is often an <em>Omen</em>, perhaps of the tempestuous fate that awaits a pair of <em>Lovers</em>. The <em>Fury of Nature</em> could be the result of a <em>Haunting</em>, or a <em>Curse</em>. A Gothic scenario often begins with an example of the <em>Fury of Nature</em>, on a dark and stormy night.</p>
<p><strong>Hauntings </strong>are<strong> </strong>strange, and often repetitive events associated with some deceased person, injustice, crime, or catastrophe. A <em>Haunting</em> might be confined to a place, but <a title="Some Characteristically Gothic Objects" href="http://engineoforacles.wordpress.com/2011/12/30/some-characteristically-gothic-objects/" target="_blank">objects</a> and <a title="Typical Characters of Gothic Fiction" href="http://engineoforacles.wordpress.com/2011/12/28/typical-characters-of-gothic-fiction/" target="_blank">people</a> can also be haunted. The <em>Haunting</em> could consist of visual, auditory, thermal, olfactory and tactile elements. Objects could mysteriously appear or disappear, or move without any obvious means of locomotion. <em>Hauntings</em> can be the result of such things as <em>Curses</em>, <em>Desecrations</em>, <em>Crimes</em>, and <em>Shocking Secrets</em>. A <em>Dark Place</em> may be haunted, as may a <em>Talisman</em>. The <em>Despot</em>, especially if not the rightful owner of his <em>Castle</em>, is often the intended target of a <em>Haunting</em>. Visits from vampires are a species of Haunting.</p>
<p><strong>Innocents</strong> are virtuous and kind people destined to be persecuted by the wicked. Typically, an <em>Innocent</em> is abducted, experiencing <em>Confinement</em> and torment at the hands of the <em>Despot</em>. Sometimes, the <em>Innocent</em> is desired by a <em>Monster</em> or a <em>Fiend</em>. Often the <em>Innocent</em> is a virgin stolen from her desired <em>Lover</em>, perhaps on their wedding day. The virtue of the <em>Innocent</em> is usually imperiled. Sometimes, the <em>Innocent</em> learns a <em>Shocking Secret</em> that drives her to <em>Madness</em>, such as finding out her current <em>Lover</em> is actually her long-lost brother.</p>
<p><strong>Lovers</strong> are, of course, two or more people who share a romantic attraction to each other. The affair may actually be a love triangle, with one member torn between two equally worthy lovers. If the <em>Lovers</em> are deceased, they may be the cause of a <em>Haunting</em> or a <em>Curse</em>. Similarly, a <em>Curse</em> may be keeping <em>Lovers</em> apart. The importance of <em>Lovers</em> is a key separation between the Gothic genre and pure Horror. All Gothic stories should include <em>Lovers</em> of some form, although their love might be degraded and perverse.</p>
<p><strong>Madness </strong>refers to apparent insanity in a person, group, or social practice. <em>Madness</em> can be caused by a <em>Curse</em>, the revelation of a <em>Shocking Secret</em>, torment inflicted by a <em>Fiend</em>, or even be the result of a relentless <em>Haunting</em>. Religion often degrades into <em>Madness </em>in the Gothic genre. Somebody should be insane (or nearly so) in almost every Gothic story.</p>
<p><strong>Monsters </strong>are grotesque and distorted creatures. A <em>Monster</em> may be physically deformed, or may be morally and spiritually monstrous instead. Most <em>Monsters</em> are things of evil and destruction, but some are misunderstood creatures who intend to do good, but are rebuffed. A <em>Monster</em> may be the subject of <em>Confinement</em>, often within the <em>Castle</em> or the <em>Dark Place</em>. Sometimes a <em>Monster</em> is also the story&#8217;s <em>Despot</em>, or else the rightful but dispossessed heir to the <em>Castle</em>. Perhaps the <em>Monster&#8217;s</em> current state is the result of a <em>Curse</em> that caused the <em>Ruin</em> of his flesh. The origin of a <em>Monster</em> is often a <em>Shocking Secret</em>. Slaying the <em>Monster</em> may require the use of a <em>Talisman.</em></p>
<p><strong>Mysteries</strong> are events whose causes are unknown, but whose effects are obvious. Perhaps a door perpetually opens and closes by itself, fire will not burn in one room of the <em>Castle</em>, or a person is found dead in a locked room. A <em>Mystery</em> can be at the heart of the overall story, but many smaller <em>Mysteries</em> can also be sprinkled throughout a scenario. <em>Mysteries</em> provide challenges to protagonists, and often lead to the revelation of <em>Shocking Secrets</em>. Uncovering the cause of a <em>Curse</em> means unraveling a <em>Mystery</em>, perhaps necessitating the use of such <em>Talismans</em> as secret journals and forbidden books. Often, apparently supernatural events turn out to have perfectly mundane explanations. <em>Mysteries </em>will not be present in all stories, since many Gothic tales are simply catalogs of the various ways a protagonist can suffer.</p>
<p><strong>Omens </strong>are situations that foreshadow encounters with other story elements. Often, an Omen takes the form of a fortune told by a old Gypsy, or a prognostication delivered by a mad astrologer. Perhaps a pair of dogs fighting presages a later fight between a protagonist and a bandit. The <em>Fury of Nature</em> is often an <em>Omen</em>, as is the appearance of a mysterious <em>Stranger.</em> Scenarios with many <em>Omens</em> reenforce the idea of irresistible fate, an important idea for the Gothic genre.</p>
<p><strong>Ruins </strong>are things that have fallen from formerly splendid states into decay. <em>Ruins</em> evoke the melancholy atmosphere and consciousness of history that are stylistic hallmarks of the Gothic genre. <em>Curses</em> often cause things to become ruined. The <em>Castle </em>of the story could be a <em>Ruin</em>, fallen wholly or partially into disrepair. Noble families often fall from greatness into states of financial and/or moral <em>Ruin</em>. Perhaps a <em>Talisman</em>, such as the sword of an ancient hero, lies rusted and ruined (reflecting the fortunes of the hero&#8217;s descendants). <em>Ruin</em>&#8216;s cause can be a <em>Shocking Secret</em>. Ruined <a title="Gothic Environments" href="http://engineoforacles.wordpress.com/2011/12/29/gothic-environments/" target="_blank">buildings</a> often feature <em>Hauntings</em>. In Gothic stories, those who approach ruined buildings may be assaulted by the <em>Fury of Nature</em>.</p>
<p><strong>Strangers</strong> are unknown, unidentified, misidentified, or foreign people. <em>Strangers</em> may have exotic manners, and unusual appearances. Perhaps the <em>Stranger</em> just refuses to identify himself. Often, he suddenly knock at the door, unexpected and unannounced. Sometimes, he is simply seeking shelter from the <em>Fury of Nature</em>. No one can be truly sure of what the the <em>Stranger</em> wants, even when he claims to desire something specific. Often the <em>Stranger</em> is under a <em>Curse</em>, such as lycanthropy. <em>Strangers</em> often carry or sell <em>Talismans</em>, and keep <em>Shocking Secrets</em>. The <em>Stranger</em> may even be a <em>Fiend</em>, eager to purchase souls. Groups such as Gypsies can be considered <em>Strangers</em>, even when they are common to an area.</p>
<p><strong>Shocking Secrets</strong> are facts which are guarded and withheld, and once revealed cause fear, or the questioning of previously held beliefs. Sometimes the <em>Shocking Secret</em> needs to be remain hidden, lest it inflict people with <em>Madness</em>. The location or contents of the <em>Dark Place</em> are often the subject of the <em>Shocking Secret</em>. A <em>Shocking Secret</em> may be communicated by a <em>Talisman</em>, in the form of an old book or painting. An <em>Innocent</em> may learn the <em>Shocking Secret</em> of her true parentage, of her relationship with a <em>Monster,</em> or of her kinship to the <em>Despot</em>. The <em>Shocking Secret </em>learned by <em>Lovers </em>may be that they are actually close relatives. Sometimes the <em>Shocking Secret</em> is also an <em>Omen</em>, perhaps related by an old witch or Gypsy fortuneteller. Sometimes, the <em>Shocking Secret</em> is completely unsought. Often, the solution to some vexing <em>Mystery</em> is a terrible <em>Shocking Secret</em>.</p>
<p><strong>Talismans </strong>are <a title="Some Characteristically Gothic Objects" href="http://engineoforacles.wordpress.com/2011/12/30/some-characteristically-gothic-objects/" target="_blank">objects</a>, perhaps with strange qualities, that are vitally important to the protagonists of the story. Characters in Gothic stories don&#8217;t just interact with their environment – they obsess over it, transforming sometimes mundane things into objects of fetishistic devotion and unreasonable fear. Missing Talismans are apt to loom larger in conversation than ones possessed, as characters weep over such things as the lost jewelry of a dead and buried lover. A <em>Talisman</em> may be actually enchanted, but need not be. Sometimes, the <em>Talisman</em> is a birthmark or tattoo that positively identifies someone as a member of a family or secret society. Paintings, old weapons, lockets, and wedding dresses can all be <em>Talismans</em>, if they are inordinately valuable to the story&#8217;s characters. Often, a <em>Talisman</em> is required to slay a <em>Fiend</em> or <em>Monster</em>. The location of a lost <em>Talisman</em> may be a <em>Mystery</em>, only solved by learning a <em>Shocking Secret</em>. <em>Talismans</em> are often possessed by mysterious <em>Strangers</em>, buried in the <em>Ruins</em> of a <em>Castle</em>, or hidden in a <em>Dark Place</em>. <em>Talismans </em>are often the anchors around which <em>Hauntings</em> occur. Finding a <em>Talisman</em> is often presaged by an <em>Omen</em>.</p>
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		<title>The Mooncalf &#8211; A Player Character Race of Grotesque Semi-Demons</title>
		<link>http://engineoforacles.wordpress.com/2011/11/18/the-mooncalf/</link>
		<comments>http://engineoforacles.wordpress.com/2011/11/18/the-mooncalf/#comments</comments>
		<pubDate>Fri, 18 Nov 2011 18:01:05 +0000</pubDate>
		<dc:creator>engineoforacles</dc:creator>
				<category><![CDATA[Castles & Crusades]]></category>
		<category><![CDATA[Gothic Gaming]]></category>
		<category><![CDATA[OGL]]></category>
		<category><![CDATA[Races]]></category>
		<category><![CDATA[Ancient Folklore]]></category>
		<category><![CDATA[Demon]]></category>
		<category><![CDATA[Demons]]></category>
		<category><![CDATA[Gothic Romance]]></category>
		<category><![CDATA[Gothick]]></category>
		<category><![CDATA[Medieval Folklore]]></category>
		<category><![CDATA[Medieval Magic]]></category>

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		<description><![CDATA[The Mooncalf is primarily inspired by Caliban (from“The Tempest”), but grotesque people of a demonic nature are a recurring theme in art and literature. The Mooncalf race could also be used in Gothic settings to represent characters inspired by Igor (from the cinematic adaptations of the Frankenstein story), Erik (“The Phantom of the Opera”), or [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=engineoforacles.wordpress.com&amp;blog=11417396&amp;post=587&amp;subd=engineoforacles&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p align="LEFT"><em>The Mooncalf is primarily inspired by Caliban (from“The Tempest”), but grotesque people of a demonic nature are a recurring theme in art and literature. The Mooncalf race could also be used in Gothic settings to represent characters inspired by Igor (from the cinematic adaptations of the Frankenstein story), Erik (“The Phantom of the Opera”), or even the mutants of movies such as “The Hills Have Eyes”. Good, Quasimodo-like Mooncalves are also possible, creating rich opportunities for role-playing. Mooncalves might also be used as a replacement for various races of standard Fantasy, such as Orcs and Ogres.</em></p>
<p align="LEFT"><strong>MOONCALF</strong></p>
<p align="LEFT"><em>A grotesque mutant of a Demonic nature.</em></p>
<p align="LEFT">A Mooncalf is a malformed person produced by demonic interference in the natural course of human reproduction and development. Sometimes, a Mooncalf is the spawn of a witch and her <a title="An Overview of Demons" href="http://engineoforacles.wordpress.com/2010/08/25/an-overview-of-demons/" target="_blank">demon</a> lover. Often, the reproductive organs of witches and warlocks are so polluted by sorcery that they will always make Mooncalves, even without intimate contact with demonic beings. Sometimes, the Mooncalf is the offspring of human parents, but conceived while one of the parents was <a title="The Possessor Demon" href="http://engineoforacles.wordpress.com/2010/10/07/the-possessor-demon/" target="_blank">demonically possessed</a>. A pregnant woman who encounters demonic forces may also be shocked by the birth of a Mooncalf child. Most disturbingly, it is possible for people who were born human to change into Mooncalves, if their bodies are exposed to certain energies of a chaotic, demonic, or spiritually polluting nature. Such mutation sometimes occurs as a result of prolonged contact with demonic artifacts.</p>
<p align="LEFT"><strong>Physical Description</strong></p>
<p align="LEFT">Mooncalves are as varied in appearance as the demons that spawn them. Always, they will be grotesque and disturbing. A Mooncalf may be unusually tall, or extremely short, with eyes that bulge horribly, or peer behind small slits in sunken sockets. Some Mooncalves have hides so scaly as to mistaken for fish skin from a distance; others are covered with patches of musky matted fur. Still other Mooncalves are completely devoid of any hair at all. Mooncalves tend to be unnaturally strong and somewhat dimwitted, and those qualities will usually be reflected in a muscular frame and dull expression.</p>
<p align="LEFT"><strong>Biology</strong></p>
<p align="LEFT"><strong> </strong>Mooncalves have human-like metabolisms, and require the same kinds of food and drink as ordinary humans. Their polluted minds often crave food that normal people would consider disgusting, however. It is not unknown for Mooncalves to become cannibals, for example. Some compulsively eat dirt, or soiled rags.</p>
<p align="LEFT">Mooncalves have the same lifespans as normal humans. Their bodies tend to be perceptively cool to the touch, and Mooncalves are less affected by cold temperatures than most other creatures. Consequentially, many wear little clothing, and sometimes don&#8217;t bother to repair damage to their dwellings. Mooncalves are quite comfortable living in cool, damp areas underground, such as city sewers.</p>
<p align="LEFT">Unlike most of the other Freak races, Mooncalves can transmit their condition to any offspring that they make with normal humans. Many Mooncalves in fact feel an overwhelming desire to reproduce themselves in that way. When Mooncalves mate with each other, the results are particularly grotesque and twisted Mooncalf children.</p>
<p align="LEFT"><strong>Psychology &amp; Behavior</strong></p>
<p align="LEFT"><strong> </strong>Many Mooncalves have difficulty formulating rational or abstract thoughts. Often, Mooncalves communicate in ways are that are either exceedingly literal, or else extremely strange and confused. Many are functionally insane. Violence is in their nature, and Mooncalves often interact with their environment in destructive ways. The few Mooncalves who are of average or better Intelligence often plot acts of horrible vengeance upon the normal humans who torment them.</p>
<p align="LEFT">Mooncalves tend to be unconcerned about the their own appearance, or the condition of their dwelling places. Perversely, they tend to become obsessed with beautiful people and animals, usually with tragic results.</p>
<p align="LEFT">Mooncalves possess human souls, and despite the demonic influence on their minds, Mooncalves are not always of Chaotic or Evil Alignment. Some few are even Good or Lawful, and thus constantly at odds with themselves.</p>
<p align="LEFT"><strong>Mooncalves In Society</strong></p>
<p align="LEFT"><strong> </strong>Mooncalves are despised by almost all civilized people as symbols of chaos and evil. Unfortunately, even good Mooncalves can expect nearly limitless abuse and hatred at the hands of the ignorant and self-righteous. Those Mooncalves who are intelligent enough to manage it, and caring enough to be bothered, often disguise themselves when they interact with normal people in polite society.</p>
<p align="LEFT">Just about the only regular employment Mooncalves can find is as soldiers or criminal enforcers, or in circus sideshows. Many take to robbing graves for money. Mooncalves naturally gravitate towards the company of other outcasts, including Gypsies, Bandits, and Magicians. Mooncalves are also sometimes employed as servants by Mad Scientists.</p>
<p align="LEFT"><strong>Relations With Other Races</strong></p>
<p align="LEFT">As previously stated, humans who are not themselves social outsiders, outcasts, or criminals will seldom knowingly accept the company of a Mooncalf. Mooncalves frequently associate with <a title="Cambions – A New Race For Castles &amp; Crusades" href="http://engineoforacles.wordpress.com/2010/01/28/cambions-a-new-race-for-castles-crusades/" target="_blank">Cambions</a>, who often see the Mooncalves as weapons to be wielded by a strong leader. <a title="Changelings – A Folklore-Based PC Race For Castles &amp; Crusades" href="http://engineoforacles.wordpress.com/2010/02/16/changelings-a-folklore-based-pc-race-for-castles-crusades/" target="_blank">Fairy Changelings</a> will also befriend Mooncalves, but on a more equal and honest basis. <a title="Nephilim – A New PC Race For Castles &amp; Crusades" href="http://engineoforacles.wordpress.com/2010/02/13/nephilim-a-new-pc-race-for-castles-crusades/" target="_blank">Nephilim</a> are disgusted by the misshapen bodies of Mooncalves, and Seers feel a similar instinctual revulsion for them. <a title="Dhampir PCs For Castles &amp; Crusades" href="http://engineoforacles.wordpress.com/2010/02/02/dhampir-pcs-for-castles-crusades/" target="_blank">Dhampirs</a>, on the other hand, regard Mooncalves as close cousins. There are tales of <a title="The Vampyre – A Gothic Race For Castles &amp; Crusades" href="http://engineoforacles.wordpress.com/2011/03/09/the-vampyre/" target="_blank">Vampyres</a> employing Mooncalves as slaves, but Mooncalves are not unique in that regard. Mooncalves are themselves frequently cursed to rise as Vampyres after death.</p>
<p align="LEFT">In Fantasy settings, Elves would regard killing a Mooncalf as an unqualified good for the world, and a selfless act of mercy towards the miserable Mooncalf! Other Demi-humans will react in a similar manner to humans, avoiding Mooncalves whenever possible (unless they are themselves outcasts). The exceptions are, of course, Half-orcs, for whom the Mooncalves are true kindred spirits.</p>
<p align="LEFT">Unlike the other spirits who procreate with humans, demons are utterly indifferent to the Mooncalves they help spawn &#8211; neither helping them in any way, nor singling them out for abuse. Such indifference contrasts with the<a title="An Overview of the Devils" href="http://engineoforacles.wordpress.com/2010/10/15/an-overview-of-the-devils/" target="_blank"> devils</a> (who dote upon their beautiful Cambions as investments in Evil), the <a title="An Overview of the Cosmic Archons" href="http://engineoforacles.wordpress.com/2011/02/04/an-overview-of-the-cosmic-archons/" target="_blank">archons</a> (who callously manipulate the Seers they consider to be nothing but tools), the angels (who regard the Nephilim with a mixture of hatred, horror, and disgust), and the <a title="An Overview of the Fairy Folk" href="http://engineoforacles.wordpress.com/2010/07/07/an-overview-of-the-fairy-folk/" target="_blank">Fairy Folk</a> (who love their Changelings as full kin).</p>
<p align="LEFT"><strong>Special Abilities</strong></p>
<p align="LEFT"><strong>Extraplaner Type:</strong> Mooncalves have the Extraplaner type. They can use any magic reserved for Extraplaner beings, but are also subject to spells that affect Extraplaner beings. In particular, Mooncalves can freely employ weapons and items of a Demonic nature.</p>
<p align="LEFT"><strong>Resistance To Cold:</strong> Cold-based attacks do one less hit point of damage per die when used against Mooncalves.</p>
<p align="LEFT"><strong>Deepvision:</strong> Mooncalves can see in condition of absolute darkness, to a range of 120 feet.</p>
<p align="LEFT"><strong>Special Weaknesses</strong></p>
<p align="LEFT"><strong>Demonic Weaknesses:</strong> Mooncalves are subject to all the weaknesses of demons. Spells that affect Extraplaner creatures of Chaos affect Mooncalves. <em>Protection From Chaos</em> for example, will prevent a Cambion from entering an area, regardless of the Mooncalf&#8217;s actual Alignment. Weapons specially enchanted to do extra damage against demons are just as effective against Mooncalves.</p>
<p align="LEFT"><strong>Polluted By Chaos:</strong> No matter what a Mooncalf&#8217;s actual Alignment is, they will always be detected as Chaotic by magic that reveals Alignments. Likewise, any spells or magical effects that target Chaos will always affect Mooncalves.</p>
<p align="LEFT"><strong>Subject To Rebuking:</strong> Lawful Clerics can turn (but never destroy) Mooncalves as if they were Unique Undead, regardless of the Mooncalf&#8217;s actual Alignment.</p>
<p align="LEFT"><strong>Preferred Classes:</strong><a title="The Grave Robber: A Ghoulishly Delightful New Class" href="http://engineoforacles.wordpress.com/2011/03/31/the-grave-robber-a-ghoulishly-delightful-new-class/" target="_blank"> Grave Robber</a>, <a title="Scavenger – A Gritty PC Class For Castles &amp; Crusades" href="http://engineoforacles.wordpress.com/2010/02/19/scavenger-a-gritty-pc-class-for-castles-crusades/" target="_blank">Scavenger</a>, <a title="The Bandit: Footpads, Highwaymen, and Pirates for Gothic Campaigns" href="http://engineoforacles.wordpress.com/2011/04/08/the-bandit-a-character-class-for-footpads-highwaymen-and-pirates/" target="_blank">Bandit</a>, Fighter, Barbarian, Rogue</p>
<p align="LEFT"><strong>Scavenger Abilities Adjustment: </strong>+1 on Improvise Tool (compensating for the Mooncalf&#8217;s otherwise dulled intellect)</p>
<p align="LEFT"><strong>Attribute Adjustment:</strong> +4 Strength, +2 Constitution, -2 Intelligence, -2 Wisdom, -2 Charisma</p>
<p align="LEFT"><strong>Size:</strong> Medium</p>
<p align="LEFT"><strong>Movement:</strong> 30 feet</p>
<p align="LEFT"><strong>Starting Languages:</strong> Common. Mooncalves can also understand (but not necessarily speak or read) the language of demons without any prior training.</p>
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		<title>Hot Foot Powder &#8211; A Magic Item From African-American Lore</title>
		<link>http://engineoforacles.wordpress.com/2011/11/15/hot-foot-powder-a-magic-item-from-african-american-lore/</link>
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		<pubDate>Tue, 15 Nov 2011 14:09:24 +0000</pubDate>
		<dc:creator>engineoforacles</dc:creator>
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		<description><![CDATA[Perhaps best known from the Robert Johnson song “Hellhounds On My Trail,” Hot Foot Powder is a staple of African-American Hoodoo. Hot Foot Powder Hot Foot Powder is used to keep unwanted people away from a person or area. It is used in a manner similar to to Goofer Dust, but does not actually harm [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=engineoforacles.wordpress.com&amp;blog=11417396&amp;post=580&amp;subd=engineoforacles&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><em>Perhaps best known from the Robert Johnson song “Hellhounds On My Trail,” Hot Foot Powder is a staple of African-American Hoodoo.</em></p>
<p><strong>Hot Foot Powder</strong></p>
<p>Hot Foot Powder is used to keep unwanted people away from a person or area. It is used in a manner similar to to <a title="Goofer Dust" href="http://engineoforacles.wordpress.com/2011/10/18/goofer-dust/" target="_blank">Goofer Dust</a>, but does not actually harm its object.</p>
<p>If Hot Foot Powder is sprinkled onto the ground, it will act as an <em>Antipathy</em> spell against one specific person named at the time the powder is applied. A single packet of the Powder is sufficient to create a circle around a 400 square foot structure, or can be evenly sprinkled across an equivalent surface area.</p>
<p>When a whole application of Hot Foot Powder is sprinkled on the dirt of a person&#8217;s (or creature&#8217;s) footprint, that person will thereafter regard the sprinkler as if under the effects of an <em>Antipathy</em> spell. Applying the Powder to a person&#8217;s clothing or shoes will have the same effect. Hot Foot Powder is often used in such a way to rid oneself of unwanted lovers.</p>
<p>An application of Hot Foot Powder can only affect one specific person or creature named when the substance is used. The subject receives a Saving Throw, with the Level of the Powder&#8217;s user as the Challenge Level. The effect of Hot Foot Powder is permanent, but can be removed with Dispel Magic and similar effects.</p>
<p>Hot Foot Powder is made with a combination of various hot spices, and minerals such as sulfur. It is usually found contained in a pouch or bag of some form.</p>
<p><strong>Value:</strong> 700 gp</p>
<p><strong>Experience:</strong> 500</p>
<p>If the CK uses the <a title="New Class – The Classic Magician" href="http://engineoforacles.wordpress.com/2011/01/04/new-class-the-classic-magician/" target="_blank">Magician</a> class, <em>Create Hot Foot Powder</em> is a 5<sup>th</sup> Level Ceremony. Only one application&#8217;s worth can be created at a time.</p>
<p><em><strong>Adventure Seed: </strong>Lord Sleepsaround&#8217;s peasant lover has finally had enough of his philandering ways, so she sprinkles Hot Foot Powder around her cottage to keep him away. Ordinary, Lord Sleepsaround would just move on, but he&#8217;s expected to slay some local monster, and he left his heirloom magic sword next to the young woman&#8217;s bed! Needing to keep the whole affair private, he quietly hires adventurers to get the ancient sword back. What should be an easy job suddenly turns complicated when the adventurers encounter the woman’s&#8217; new lover – a powerful Conjure Man from the Southern Kingdoms.</em></p>
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		<title>Goofer Dust</title>
		<link>http://engineoforacles.wordpress.com/2011/10/18/goofer-dust/</link>
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		<pubDate>Tue, 18 Oct 2011 15:05:24 +0000</pubDate>
		<dc:creator>engineoforacles</dc:creator>
				<category><![CDATA[Castles & Crusades]]></category>
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		<description><![CDATA[Goofer Dust is one of the most famous charms use in the African-American magical tradition of Hoodoo. Goofer Dust Goofer Dust is a deadly magical powder used to curse or kill enemies. It can be employed in a number of ways. If Goofer Dust is poured into a footprint, the user can choose a catastrophe [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=engineoforacles.wordpress.com&amp;blog=11417396&amp;post=576&amp;subd=engineoforacles&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><em>Goofer Dust is one of the most famous charms use in the African-American magical tradition of Hoodoo.</em></p>
<p><strong>Goofer Dust</strong></p>
<p>Goofer Dust is a deadly magical powder used to curse or kill enemies. It can be employed in a number of ways.</p>
<p>If Goofer Dust is poured into a footprint, the user can choose a catastrophe to inflict upon the print&#8217;s maker. By stating the desired outcome, the user of Goofer Dust can <em>Bestow Curse</em> (as the reverse of <em>Remove Curse</em>), <em>Cause Disease</em> (as per the reverse of the spell <em>Remove Disease</em>), or <em>Cause Critical Wounds</em> (as per the reverse of <em>Cure Critical Wounds</em>). Distance is not a factor.</p>
<p>A second way to use Goofer Dust is to first completely gather the soil of a footprint, then mix it with the Goofer Dust in a jar or other container. The user then states the desired outcome, as if she had poured the powder on the footprint <em>in situ</em>.</p>
<p>A third way to employ Goofer Dust is to pour it on the ground as a trap, referred to a “laying a trick”. The user “charges” the Goofer Dust by stating the desired catastrophe, which will then befall the first person who thereafter steps on, or otherwise contacts the Dust. Contact with worn clothing or shoes counts as personal contact. Variations on “laying tricks” include pouring Goofer Dust on a bed, or putting it in an enemy&#8217;s shoes.</p>
<p>The fourth potential way to employ Goofer Dust is to mix it in food or drink. The range of effects is the same as for the other uses. It is very easy to notice Goofer Dust in all but the thickest drinks and most strongly-flavored foods, however.</p>
<p>However it is used, the victim of Goofer Dust receives an appropriate Saving Throw to resist the Dust&#8217;s effect. The Challenge Level is always the same as the Level of the person who employed the Dust. Naturally, a quantity of Goofer Dust can only be used once.</p>
<p>Goofer Dust appears to be a a quantity of yellowish or reddish soil, which often smells noticeably of sulfur. It is usually found contained in a small bag or paper packet. The recipe is known to include the dirt from a grave, the skins of venomous snakes, brimstone, and powdered bones, as well as certain spices and herbs. The raw materials are not expensive, although they can require courage, a strong stomach, and some bribery to acquire.</p>
<p>The knowledge of making proper Goofer Dust is often taught by <a title="The Pact Devil, or Black Man Of the Crossroads" href="http://engineoforacles.wordpress.com/2010/03/14/the-pact-devil-or-black-man-of-the-crossroads/" target="_blank">Pact Devils</a> to their supplicants.</p>
<p><strong>Value:</strong> 700 gp</p>
<p><strong>Experience:</strong> 500</p>
<p>If the CK uses the <a title="New Class – The Classic Magician" href="http://engineoforacles.wordpress.com/2011/01/04/new-class-the-classic-magician/" target="_blank">Magician</a> class, <em>Create Goofer Dust</em> is a 5<sup>th</sup> Level Ceremony. Only one dose can be created at a time.</p>
<p><em><strong>Adventure Seed:</strong> A famous traveling musician has wandered into town, singing sad songs about his former lover who cursed him with Goofer Dust. The young woman in question is the wife of a bigoted politician in a nearby city. If the adventurers investigate, they will learn that the young woman did actually curse the musician, but only because he inexplicably tried to kill her first.  Further investigation will reveal that the musician had bargained with a Pact Devil, and is trying to get out of the deal by providing the fiend with a replacement soul. The replacement must, of course, be someone the musician loves. Of course, the Root Doctor that the young woman purchased the Goofer Dust from is also bound to the same Pact Devil that made the musician famous!</em></p>
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