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Today we present the Ghoulish Revenant, Tomb Wight, and Wayward Shadow, three classic RPG monsters reinterpreted for Ghastly Affair, the Gothic Game of Romantic Horror.

Ghoulish Revenant
A restless corpse that hungers for human flesh.

Creature Class: Revenant
Number Appearing: 1 – 12
Initial Impression: A filthy, naked woman whose gray skin is mottled with patches of purple, blue, and yellow lividity. She has a feral countenance, and wolf-like eyes. Her drooling mouth is full of sharp teeth, and her fingers end in sharp claws.

Perversity: 20
Disposition: Aggressive
Charisma: 5 Intelligence: 6 Wisdom: 12
Strength: 12 Dexterity: 10 Constitution: 9
Speed: 10 walking, 2 burrowing

Armor Class: None
Hit Dice: 2
Attacks: 1 (claws and bite) + Paralysis
Special Abilities: Paralyzing Touch, Revenant Characteristics, Stench of the Grave
Weaknesses: Distracted by Food, Undead Weaknesses
Assets: None
Afflictions: Always Hungry
Preternatural Powers: None

Natural Habitat: Graveyards, catacombs, charnal houses, cremation grounds, battlefields, isolated settlements with uncertain food supplies, areas experiencing famine, or anywhere human corpses are stored.
Level: 2

Ghoulish Revenants are the cursed and reanimated corpses of those who ate human flesh while alive. Unlike true Ghouls (who are similar in many ways to Vampyres), Ghoulish Revenants have limited minds concerned only with killing and consuming people. They tend to form packs, and never wear clothing or shrouds of any kind. They frequently burrow through the ground, breaking into graves from below. They are slightly faster than most living people, and hard to outrun. They avoid sunlight, but are not harmed by it.

Ghouls hunger for flesh, preferably human. They do not care if it is fresh or rotted, and will happily despoil a graveyard if no living prey is available. Unlike most other Revenants (but like Vampyres) they seem to have some kind of metabolism that requires nourishment. That metabolism may be the reason for the putrid slime that drips from a Ghoulish Revenant’s mouth.

Special Abilities:

Paralyzing Touch: Anyone touched by a Ghoulish Revenant must Save versus Wisdom or by paralyzed with fear until all Ghoulish Revenants are either destroyed or no longer visible.

Revenant Characteristics: Ghoulish Revenants are immune to poison, disease, paralyzation, and stunning. Furthermore, they are immune to Preternatural Fascination effects, as well as any magic that causes instant death. Ghoulish Revenants can see perfectly regardless of environmental illumination.

Stench of the Grave: The unbearable smell of rotted flesh emanates from the drooling mouths of Ghoulish Revenants. Anyone in the Nearby Area must Save versus Constitution or suffer the Affliction “Nauseous” , inflicting a -3 Penalty to all action that require mental concentration or physical exertion. The nausea lasts until the character leave the Nearby Area are around the Ghoulish Revenant. Note that Grave Robbers are immune to the Stench of the Grave.

Weaknesses:

Distracted by Food: Ghoulish Revenants will follow easily obtainable meat, to the point of breaking off combat to eat. The flesh can be decayed or fresh.

Undead Weaknesses: Ghoulish Revenants affected by the power of Faith, as well as all Special Abilities and Preternatural Effects which target Ghosts and Revenants.


 

Tomb Wight
The dangerous remains of those buried or entombed alive.

Creature Class: Revenant
Number Appearing: 1 (2 – 8 in some ancient tombs)
Initial Impression: A person with cadaverous skin, very long and stringy hair, sunken white eyes with no apparent pupils, and long filthy nails.
Size: Human-sized

Perversity: 18
Disposition: Aggressive
Charisma: 12 Intelligence: 9 Wisdom: 12
Strength: 12 Dexterity: 12 Constitution: 0
Speed: 9

Armor Class: 2
Hit Dice: 4
Attacks: 1 (nails) + Drain 1 XP
Special Abilities: Experience Drain (1), Revenant Characteristics
Weaknesses: Bound to the Tomb, Undead Weaknesses
Assets: None
Afflictions: None
Preternatural Powers: None

Natural Habitat: Tombs, sepulchers, graveyards, and other burial sites.
Level: 5

Tomb Wights are the restless corpses of those who died after being immured or buried alive. Some were once servants of ancient kings, deliberately entombed with their dead masters. Other were grave robbers who died after becoming trapped in a burial site. The third kind were ordinary people accidentally buried alive. No matter how they came to be, all Tomb Wights are consumed with implacable rage at their unnatural condition, and will attack any living thing they encounter.

Tomb Wights dislike and avoid all sources of light, especially sunlight. However, they are not harmed in any way by exposure to the sun.

The hair and nails of Tomb Wights grow continuously. The creatures must rip out and chew on their own hair to prevent themselves from tripping on it. They will also constantly scratch the insides of their tombs, to keep their nails from becoming too long. Long hairs and pieces of fingernail will therefore often be scattered on the floor of a Tomb Wight’s lair. If the Tomb Wight had been buried alive the coffin will be filled with hair and bits of nail. The creatures eventually chew the clothing (or shroud) they wear to rags.

Special Abilities:

Experience Drain (1): The cold touch of a Tomb Wight is extremely unnerving and debilitating, represented by in the loss of 1 Experience Point. Victims reduced to 0 XP lose the will to live and will die, their hair turned completely white.

Revenant Characteristics: The unliving bodies of Tomb Wights are immune to poison, disease, paralyzation, and stunning. Furthermore, they are immune to Preternatural Fascination effects, as well as any magic that causes instant death. Tomb Wights can see perfectly regardless of environmental illumination.

Weaknesses:

Bound to the Tomb: A Tomb Wight is unable to wander outside the perimeter of the burial ground where it died.

Undead Weaknesses: Tomb Wights are affected by the power of Faith, as well as all Special Abilities and Preternatural Effects which target Ghosts and Revenants.


 

Wayward Shadow
A malevolent shadow detached from its owner.

Creature Class: Spirit
Number Appearing: 1
Initial Impression: A moving shadow that doesn’t seem to be cast by any apparent person.
Size: Human-sized

Perversity: 20
Disposition: Aggressive
Charisma: 9 Intelligence: 9 Wisdom: 9
Strength: 0 Dexterity: 9 Constitution: 0
Speed: 10

Armor Class: None
Hit Dice: 2
Attacks: 1 (touch) + Drain Strength
Special Abilities: Drain Strength, Incorporeal
Weaknesses: Light Weakness, Undead Weaknesses
Assets: Hard to Detect
Afflictions: None
Preternatural Powers: None

Natural Habitat: Ruins, underground passages, lost chambers in the homes of sorcerers, the lairs of Vampyres.
Level: 2

When people die through witchcraft or other unnatural means, sometimes their shadows become severed from their bodies. Similarly, those cursed to rise as Vampyres often lose their shadow. Also, certain wicked sorcerers can deliberately detach their shadows and use them to assassinate their enemies. Such Wayward Shadows contain portions of their owner’s vital essence, allowing them to move and think in a hideous parody or true life.

A Wayward Shadow is not the soul of a person, but a separate (and malicious) entity formed from a splinter of that person’s life force. In fact, an uncontrolled Wayward Shadow will be quite hostile to its originator, should it ever re-encounter the person. A Wayward Shadow speaks in a murmuring susurrus, like a wind that is only accidentally forming words. It knows what its former owner knew, but only up to the point where it became detached. Its personality seems to be comprised entirely of the negative aspects of its originator’s psyche.

When a Wayward Shadow attacks, the victim feels as if they are being suffocated, and their strength seems to drain away.

Special Abilities:

Drain Strength: The touch of a Wayward Shadow inflicts 1 point of Temporary Strength Damage. Anyone reduced to 0 Strength in this way will die, as their own shadow detaches and become Wayward.

Incorporeal: A Wayward Shadow’s body is insubstantial, and can only be harmed by weapons made of silver, or which are magically enchanted. Even then, all physical attacks inflict only half damage. On the other hand, Wayward Shadows cannot pick up or move physical objects.

Weaknesses:

Light Weakness: A Wayward Shadow caught in bright light is paralyzed. A Wayward Shadow exposed to direct sunlight will be destroyed.

Undead Weaknesses: Wayward Shadows are affected by the power of Faith, as well as all Special Abilities and Preternatural Effects which target Ghosts and Revenants.

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