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Here are more effects of the kind beloved by vile Black Magicians and murderous Mad Scientists.

Combust (Malediction)
Level: Incantation 1, Ceremony 1, Pact 1, Mad Invention 2, Preternatural Power 1
Affected Area: 1 Nearby target
Duration: Instantaneous
Saving Throw: Negates

The User causes the target to burn for 1d6 points of Lethal Damage. If the Effect is directed to an ordinarily combustible object (such as a torch or bale of hay) it will catch fire and burn as normal. If the effect is directed towards a living being who survives the Lethal Damage, the Recipient will evidence burns on their skin. If a living being is slain by means of a Combust Effect, however, they will erupt in flames and burn until they are reduced to ashes.

The Ceremony version of Combust is often used by Witches and Black Magicians to kill targets at a distance. Many such victims are found mysteriously burned to death, in rooms where seemingly nothing else has caught fire.

Because it is a Preternatural Effect and not natural fire, Combust does not inflict additional damage against Fairies or other beings that are Vulnerable to Fire.

Cut (Malediction)
Level: Incantation 1, Pact 1, Mad Invention 2, Preternatural Power 1
Affected Area: 1 Visible target
Duration: Instantaneous
Saving Throw: Negates

The User can slash any visible target as with an invisible knife. Living Recipients of a Cut Effect receive a Saving Throw to avoid being injured, with their Armor Class as a Bonus. Otherwise they suffer 1d6 Lethal Damage (Damage Bonus does not apply). The effect can also be used to sever ropes, cut foliage, or anything else an ordinary knife could do. The Recipient of a Cut Effect can be any distance away, as long as the User can still see what they are attacking.

Deadly Vapor (Malediction)
Level: Incantation 3, Pact 3, Mad Invention 4, Preternatural Power 3
Affected Area: The entire Nearby Area around a spot within visual range
Duration: Instantaneous
Saving Throw: Halves damage

The User causes the air in a visible location to become filled with poisonous fumes that inflict 3d6 points of Lethal Damage. Nonliving, naturally incorporeal, or non-breathing Creatures (including most Spirits, but not Fairies) are immune to a Deadly Vapor Effect.

Electric Discharge (Malediction)
Level: Incantation 2, Pact 2, Mad Invention 3, Preternatural Power 2
Affected Area: 1 Nearby target
Duration: Instantaneous
Saving Throw: Halves damage

An arc of electricity strikes a single Nearby target for 2d6 points of Lethal Damage. The User must have a direct line of sight to the target, who must be Nearby.

Fiery Dart (Malediction)
Level: Incantation 2, Pact 2, Mad Invention 3, Preternatural Power 2
Affected Area: 1 Nearby target
Duration: Instantaneous
Saving Throw: Halves damage

A bolt of flame strikes a single Nearby target for 2d6 points of Lethal Damage. Combustible objects will be set ablaze, and thereafter burn as usual.

Freeze (Malediction)
Level: Incantation 1, Pact 1, Mad Invention 2, Preternatural Power 1
Affected Area: 1 Nearby target
Duration: Instantaneous
Saving Throw: Negates

The User causes the Recipient to experience an extreme chill that inflicts 1d6 points of Lethal Damage. The Effect can also be used to instantly freeze up to a gallon of ordinary water.

Rain of Stones (Maladiction)
Level: Incantation 5, Ceremony 3, Pact 5, Preternatural Power 5
Affected Area: 150 foot radius around User
Duration: 1 Round
Saving Throw: Halves damage

The User causes stones to rain down in a 150-foot radius, inflicting 5d6 points of Lethal Damage to all other exposed Creatures in that area. No stones will fall on the User. The stones will persist and cover the Affected Area after falling.

Suffocate (Malediction)
Level: Incantation 2, Pact 2, Mad Invention 3, Preternatural Power 2
Affected Area: 1 Nearby Recipient
Duration: 10 Rounds
Saving Throw: Negates

The User makes a living being temporarily unable to breath, inflicting 2d6 points of Lethal Damage, plus 2d6 points of Nonlethal Damage. Nonliving, naturally incorporeal, or non-breathing Creatures (including most Spirits, but not Fairies) are immune to a Suffocate Effect.

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