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Who could resist the temptation to stop or reverse the aging process, if one could? Of course, the price of such power may be far more than you ever wanted to pay…

Reverse Aging (Transmutation)
Level: Ceremony 3, Pact 4, Mad Invention 5, Preternatural Power 4
Affected Area: User or Recipient
Duration: Permanent
Saving Throw: Negates if undesired

The physical effects of one year’s worth of aging are reversed. The effects are physical and permanent. True Seeing and similar Effects will not reveal the Recipient’s actual age. There is no limit to how youthful the Recipient can ultimately become, but only one year of aging can be undone per use. For example it will take 10 separate Ceremonies to undo 10 years worth of aging.

The means of creating this effect are often vile in the extreme. The Recipient must immediately make a Charisma Check to avoid gaining a Point of Perversity. This Check is in addition to any one that must be made to avoid gaining Perversity at the end of the Game Session.

A Vampyre of 7th Level of Higher can acquire Reverse Aging as a Vampyric Power. Such a Vampyre can decrease the apparent age of their own body, if they have allowed it to age through exposure to sunlight. A Vampyre cannot reverse the aging of others, however

Stop Aging (Transmutation)
Level: Ceremony 3, Pact 4, Talisman 5, Mad Invention 5, Preternatural Power 4
Affected Area: User or Recipient
Duration: 1 Week
Saving Throw: Negates if undesired

The Recipient stops aging for a period of 1 week. During that period the Recipient is also immune to all Preternatural Effects that might cause aging. A Vampyre who is the Recipient of this effect will find that their body does not age if exposed to sunlight for the course of the week.

Much like the Reverse Aging Effect, the Ceremonies, Pacts, and Magical Rituals that Stop Aging are frequently abominable. Mad Inventions that Stop Aging tend to do so through grotesque and grisly means.

The Talisman version of this effect stops the aging process completely for a year, after which the Talisman loses its charge. Such Talismans are almost priceless, if genuine. They are often used by wicked sorcerers to control vain people in positions of authority.

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