Here are the last four lists describing the Realms of the Ultimate West. The remaining realms shown on the map are actually parts of the Ultimate North and Ultimate South.
No, nothing here is innovative awards-bait. I’m sharing it as an example of how you can present home-brew Campaign information in a format that will not overwhelm players. If you want to further develop an aspect of your Campaign world using the “Ten Points” method, simply take a statement from your “Ten Things to Know”, and write ten bullet points further explaining it. As you do so, always focus on things that will somehow affect the PCs, and to which they will eventually need to react.
Ten Things to Know About the Free March
“The Steel Cantons”
- Free Marchers are famously skilled adventurers.
- The realm is inhabited by a mix of all Five Peoples.
- The Free March was formerly dominated by bloodthirsty Hobgoblins who killed or drove off all the previous inhabitants. This why those People who later came to the Free March had to be especially daring and resourceful.
- The realm was not among those liberated by the Immortal Heroes and Heroines. Instead, it was gradually freed and populated by immigrants from many surrounding realms.
- Because it has no single Immortal patron, inhabitants of the March commonly invoke the direct blessing of The King and Queen of the Angels.
- The Free March is a confederation of semi-autonomous Cantons who elect a Marquis as leader every 12 years.
- The Free March is rich in mineral wealth, but much more wild than other regions. The place is riddled with entrances to the Underworld, there are many remaining colonies of Monsters and Depredators, and incursions from the Wasteland still occur.
- Adventurers seeking their fortunes flock to the Free March, along with those who are (rightly or wrongly) not tolerated elsewhere. There is a network of “Adventurers’ Hostels”, especially in the eastern part.
- Most of the settlements in the Free March are protected by some kind of fortification – even the small villages.
- Otherwise, a visitor from Earth would see many superficial resemblances to medieval Switzerland.
Note: The Free March is the actual starting location for my Panzoasia campaign.
Ten Things to Know About Maeland
“The Copper Chiefdoms”
- Maelanders are famously skilled musicians and bards.
- The realm is inhabited mostly by Humans, Elves, and Gnomes. It also has an especially significant population of Half-Elves.
- The People were formerly oppressed by the crude, pig-faced Orcs, which is why beauty and artistic expression is so valued.
- Maeland was freed by the Immortal Hero called “The Charming Lord”, who in life was a Elf.
- The Charming Lord is Neutral (good) rather than Lawful in Alignment, and Druids are the High Priests of his worship.
- The Chiefs of the Maelander clans are theoretically subject to a High King chosen by a series of military, athletic, and artistic challenges, but there hasn’t been a High King in 12 years.
- Anyone can attempt to become High King (or Queen) by completing the required challenges on the Isle of Testing.
- The Island of Occeney is considered part of Maeland, but is still mostly wilderness filled with Monsters.
- The witches of Maeland are particularly renowned for their potions.
- Otherwise, a visitor from Earth would see many superficial resemblances to medieval Ireland, Scotland, Brittany, and Wales.
Ten Things to Know About Ombratia
“The Brazen City-States”
- Ombratians are famously skilled merchants.
- The realm is inhabited mostly by Humans and Gnomes, with some Elves.
- The People were formerly oppressed by Minotaurs, which is why Ombratians love to eat beef (which they call “little Minotaur”).
- The realm was freed by the Immortal Heroine called “The Fearless Lady”, who in life was a Gnome.
- Ombatia is not a unified realm, but four sovereign city-states operating in a trade union.
- Ombratians love exotic foods, and often adopt customs from far-flung parts of Panzoasia.
- A beloved pastime throughout Ombratia is watching fights between specially trained warriors and various Monsters. The more exotic the Monster, the better.
- Ombratian Monster Dealers can be found in every port of Panzoasia. Many people dislike them, on account of the Monsters that are sometime unleashed during botched shipments!
- Ventona is a plutocratic republic, and the wealthiest city. Zinado is a monarchy, and the largest city. Tinsano is a direct democracy, and has the most diverse population. Coppalo is a hereditary oligarchy, and the richest in natural resources.
- Otherwise, a visitor from Earth would see many superficial resemblances to Renaissance Italy.
Ten Things to Know About Ydez
“The Silver Kingdom”
- Ydezians are famously skilled swordsmen.
- The realm is inhabited mostly by Humans and Dwarves.
- The People were formerly oppressed by the Cynocephali (or “Gnolls”), which why Ydezians tend to like cats, but dislike dogs.
- Ydez was freed by the Immortal Hero called “The Dazzling Lord”, who in life was a Human.
- The Kingdom of Ydez is an absolute Monarchy, and the King is a male-line descendent of the Dazzling Lord.
- Dragon Island is claimed by Ydez, but its jungles are still infested with Monsters.
- Lizard, Vulture, and Shark Island are home to whole communities of pirates, and others who would seek their fortunes from the sea. The King’s authority on the Islands is nominal at best.
- Ydezians love to gamble, and are constantly inventing new games.
- The mainland of Ydez has the richest silver deposits in Panzoasia.
- Otherwise, a visitor from Earth would see many superficial resemblances to 16th century Spain in mainland Ydez, while the culture on the islands has some resemblances to the Spanish West Indies during the Golden Age of Piracy.