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Adamant (Pure): This is the hardest of all metals, found only in the depths of the Chthon under Panzoasia, and beneath the fabled Pillars of the Earth. It is mined by the deep-dwelling Saganic Gnomes, who trade it to Dwarven metal-mongers in return for foodstuffs that cannot otherwise be obtained in the Underworld. Panzoasian Adamant is an iridescent metal, shifting through a spectrum of hues according to how the light strikes its surface. It weighs twice as much as iron, and a bar of it is practically unbreakable. Accordingly, it can only be melted by the burning blood of the Hrycus goat, or in the fires of Purgatory. A weapon made of pure Adamant grants its wielder a non-magical +4 to hit and damage, while armor made from it has an Armor Class 4 points better than normal (i.e. Chain Mail of pure Adamant grants AC 1). Only the Saganic Gnomes, Saganic Salamanders, and certain Dwarven smiths know the secret of working pure Adamant.
Value: 6,000 gp per pound. Items made from pure Adamant are worth 600 times their normal value.

Adamantine Steel (Alloy): This alloy of Adamant and iron is twice as hard as normal steel. It has a faint but noticeable iridescent gleam. Weapons made of it are +1 to hit and damage, and armor made from it has an Armor Class 1 point better than normal. Admantine Steel is non-magical, however, and cannot hit creatures immune to normal weapons. Only the Saganic Gnomes, Saganic Salamanders, and certain Dwarves know the secret technique of creating items of Adamantine Steel.
Value: 1,000 gp per pound. Items made from Adamantine Steel are worth 100 times their normal value.

Cloud Silver: This wondrous metal is collected from the interior of the cloud islands that float within the legendary Vault of Air, and sometimes above Panzoasia. Only the Saganic Sylphs know how to condense the vaporous silver of the clouds into solid ingots, small amounts of which they occasionally trade to the Elves and earthbound Fae in return for scented oils and incenses. Pure Cloud Silver is effectively weightless, with neutral buoyancy in the air. An object made of cloud silver will neither fall nor rise if released from one’s grasp. If thrown, such an object will continue moving on the same plane until it comes to a stop from friction with the air, but will never fall. A Cloud Silver item about the size of a buckler can support up to a pound of ordinary earthly matter placed on top of it, before slowly falling to the ground. Pure Cloud Silver resembles terrestrial silver, but does not tarnish, is about as strong as iron, and shines in darkness with light equal to a candle. The Saganic Sylphs make all of their armor and weapons from it.
Value: 2,000 gp per ingot, which occupies the same space as 1 lb of ordinary silver. Items made from pure Cloud Silver are worth 200 times their normal value.

Cloud Steel (Alloy): This alloy of Cloud Silver is one-quarter the weight of normal steel, but just as hard. It is more reflective than normal steel, but duller than pure Cloud Silver. Like pure Cloud Silver, however, it glows in the dark. Despite containing iron, Cloud Steel is not especially damaging to Fairies, who can wear armor made of it without any discomfort. Only the Saganic Sylphs, Fairy Folk, and certain Elven smiths know the secret of creating and working with Cloud Steel.
Value: 500 gp per pound. Items made from pure Cloud Steel are worth 50 times their normal value.

Chthonic Carbuncle: This crystalline mineral runs in veins throughout the Underworld. It occurs in red, green, blue, and violet varieties, all of which shed colored light. Much of the Underworld is bathed in the weird illumination of Chthonic Carbuncle (as well as that of phosphorescent fungi). The light emitted by the blue and violet varieties of Chthonic Carbuncle also causes certain minerals to glow, a fact exploited by some subterranean natives who employ fluorescent paints and dyes. Sometimes Underworld natives will simply expose veins of the stone and allow it to glow, but chucks of Chthonic Carbuncle are also used in lanterns, held in sconces, and placed atop torchiers. A one-pound chunk will emit light equal to a torch. Unfortunately, Chthonic Carbuncle can cause strange mutations (and possibly mental derangement) in those exposed to it for prolonged periods – accounting, perhaps, for the many bizarre forms of life found in the Underworld. Just an hour’s exposure to sunlight will destroy Chthonic Carbuncle’s ability to emit light.
Value (Mineral Quality): 100 gp per pound.
Value (Gem Quality): 5,000 gp per carat.

Deep Glass: This unusually durable form of obsidian is mined by the Saganic Undines from submarine rifts in the Eternal Sea. It appearance it closely resembles frosted glass of the ordinary kind, and occurs in a full spectrum of colors. Hues of blue and green are most common, but among the Undines the most prized variety is opalescent. Deep Glass is employed extensively for weapons and armor by the Undines, who jealously keep the secret of properly shaping and polishing it. The material is just as hard as steel, but at a third of the weight. The Undines will sometimes trade items made of Deep Glass to their allies among the Human Sea Folk, in return for objects impossible to make under the water – especially weapons of Orichalcum. Unfortunately, the special quantities of Deep Glass degrade if it is not completely submerged in water for at least an hour each day, eventually becoming just as brittle as ordinary glass.
Value: 300 gp per pound. Items made from Deep Glass are worth 30 times their normal value.

Draconian Cinnabar: The dried and hardened blood of the vicious and stupid Serpentine Dragons, Draconian Cinnabar is a brilliant red pigment that is both colorfast, and completely non-toxic. It is used in paint, as a cloth dye, and as a fancy food colorant. Most of it is exported from the Empire of Aghidea, and the Kingdom of Yaribas. The color of Draconian Cinnabar is considered prestigious everywhere throughout Panzoasia – except, of course, in Bythebia (where red things are disliked).
Value: 5 gp an ounce.

Dragontite: This deep red gemstone grows in the brains of Serpentine Dragons, and must be extracted while the monster is still alive (or still in the process of dying). Widely considered the most valuable jewel of all, the raw stone can range in size from one to six carats. The secret of properly cutting and polishing Dragontite is held by certain families of Gnomish gem-cutters. The stone is a vital component of magic items involving fire, flight, or the extension of lifespans.
Value: 10,000 gp per carat.

Meteoritic Steel: Made with iron harvested from meteorites, this dull gray metal can be used to make weapons capable of harming creatures otherwise immune to normal attacks (but grants no other bonuses). Although every People of Panzoasia knows how to work it, Halfling smiths are renowned for making the highest quality items of Meteoritic Steel. Meteoritic Steel is as damaging to Fairies as ordinary pure iron.
Value: 200 gp per pound. Items made from Meteoric Steel are worth 20 times their normal value.

Orichalcum (True Copper): This beautiful metal is amber-orange in color, and shines in the dark. It never rusts or corrodes, nor can it be dissolved by acid. Like Meteoritic Iron, weapons made of Orichalcum can damage creatures normally immune to non-magical attacks. Unlike Meteoritic Steel, however, it is non-ferreous, and can be made into plate armor wearable by Fae. The secret to working Orichalcum is held by certain Human smiths of the Ultimate West, and they trade items made from it to the Saganic Undines and Fairy Folk. The richest deposits of the metal are in Ombratia and Maeland.
Value: 300 gp per pound. Items made from Orichalcum are worth 30 times their normal value.

Tezacan Obsidian: This beautiful black volcanic glass is as hard as steel, and not brittle like ordinary obsidian. It will hold an extremely fine edge, and blades made of it are +1 to damage. As its common name indicates, it is found primarily in the Triumvirate of Tezaca, and the secret of properly working it is known only there. Daggers made of Tezacan Obsidian with jade handles are symbols of social rank in the Triumvirate.
Value: 200 gp per pound. Blades made from Tezacan Obsidian are worth 20 times their normal value.

Toad Stone: This naturally smooth and round stone is from extracted the forehead of the giant Jewel Toad, and can be brown, green, or black in color. An intact Toad Stone is generally 5 to 6 carats in weight, but the stones are cut and polished into smaller, 1 carat cabochons. Toad Stone is a natural poison antidote. Simply pressing a Toad Stone to the flesh of the poisoned person allows them a second Saving Throw to avoid harm. For that purpose Toad Stones are often set into rings, or worn around the neck. Actually crushing a full carat of Toad Stone and swallowing it will instantly neutralize any poison or venom, no matter how virulent – including poisons of a magical nature.
Value: 2,000 gp per carat.

Terrabolam: There are two types of this strange mineral – a “male” variety that is glittering black in color, and a “female” that is lighter gray (but which also glitters). If a “male” and female” stone are brought close together, they will produce a flame between them sufficient to ignite any inflammable material. The richest deposits of Terrabolam stones are found the mountainous region north of Qozanistan.
Value: 100 gp per pair. (Each stone is typically100 carats.)

Lithic Ice: Mined by Dwarves in Fjaldarheim and the Storm Giant Kingdom, this is the only material that can hold the burning blood of the Hrycus goat without melting. Consequentially, it is vital to creating items of Adamant, and in the production of Adamantine Steel. It is a cloudy, translucent mineral with marbling of white, gray, and blue, and is always freezing cold to the touch. Besides its use in the manufacture of Adamantine weapons and armor, blocks of it are also used to preserve food by freezing – and in making chilled desserts!
Value: 1000 gp per pound.