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There are many unmarked exits off the Uncanny Highway of U.S. Route 28. Should anyone be curious (and foolish) enough to follow one, roll on the following table.

d100

This mysterious exit off the highway eventually leads to…

1 – 2

a volunteer firehouse.

3 – 4

a roller-rink.

5 – 6

a machine-gun firing range.

7 – 8

a brothel. (5% likely to actually be a part of a C.I.A. mind control experiment.)

9 – 10

the clubhouse of a motorcycle club (or gang).

11 – 12

a “gravity hill” (Place were objects appear to roll uphill.)

13 – 14

an abandoned hospital. (30% chance that all equipment was abandoned and left in place.)

15 – 16

an abandoned asylum. (30% chance that all equipment was abandoned and left in place.)

17 – 18

an abandoned drive-thru.

19 – 20

a Native American Reservation.

21 – 22

an abandoned house. (50% likely to be filled with Satanic graffiti.)

23 – 24

a strange house. (d8. The strange feature of the house is its: 1 = unusual architectural style. 2 = unusual materials. 3 = strangely colored windows. 4 = complete lack of windows. 5 = lack of any apparent door. 6 = holiday decorations kept up all year. 7 = obvious lack of electricity or telephone wires. 8 = odd paint-job.

25 – 26

a bizarre sculpture made of discarded items.

27 – 28

a working farm. (25% chance the farm is worked by a cult.)

29 – 30

an abandoned farm. (10% likely it is now a criminal hideout.)

31 – 32

a farm stand selling fresh produce. (Abandoned in winter.)

33 – 34

a lone, abandoned windmill.

35 – 36

a deserted town.

37 – 38

a mine.

39 – 40

an isolated, but functioning town. (25% chance the local “festival” is occurring)

41 – 42

a forgotten state (or national) park.

43 – 44

a factory. (10% chance all signage is in an unidentifiable language and alphabet, and it is impossible to figure out what the factory is producing).

45 – 46

an abandoned factory. (50% chance it is used teenagers for drinking and sex).

47 – 48

a well-maintained cemetery. (10% chance the tombstones are inscribed in a foreign, or unknown language.)

49 – 50

an overgrown, abandoned cemetery. (50% likely the deceased were members of an obscure religious cult.)

51 – 52

a natural cave. (30% likely to be a state park, or operated for profit.)

53 – 54

a pond or lake.

55 – 56

a field where a trailer or RV is parked.

57 – 58

a clearing where 1d4 unoccupied tents are pitched. (10% likely to find blood spattered inside the tents)

59 – 60

an active hobo camp.

61 – 62

an abandoned train depot.

63 – 64

an abandoned garage.

65 – 66

a utility complex. (Electric generator, sewage treatment plant, etc.)

67 – 68

a garbage dump.

69 – 70

a toxic (or radioactive) waste dump. (Save versus Constitution each Turn or become sickened.)

71 – 72

a bomb shelter.

73 – 74

an isolated church. (5% chance the religion practiced here isn’t Christianity at all.)

75 – 76

a Christian shrine. (25% chance the Saint honored is otherwise unknown.)

77 – 78

a pagan shrine.

79 – 80

a secret germ-warfare laboratory.

81 – 82

A C.I.A. (or K.G.B.) safehouse.

83 – 84

a solitary artist’s studio.

85 – 86

an active military base. (5% chance the soldiers are not American.)

87 – 88

an abandoned military base. (25% chance the evidence of a strange experiment is still here.)

89

a secret military base housing a U.F.O.

90 – 91

a dry well shaft. (5% chance a child is currently at the bottom.)

92 – 93

a serial killer’s dump site. (1d12 bodies)

94 – 95

an abandoned car (or truck). (Determine vehicle characteristics as you would for a car on the road.)

96

an abandoned plane (or helicopter).

97

literally Nowhere – it continues on infinitely.

98

Hell.

100

Heaven.