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The Engine of Oracles

~ Daniel James Hanley's Creations For Gaming. Home of the Ghastly Affair RPG.

The Engine of Oracles

Tag Archives: mannerpunk

A Ghastly Companion to Castles, Mansions, & Estates – Rough-Hewn Edition Now Available!

08 Friday Feb 2019

Posted by Daniel James Hanley in Coming Attractions, Ghastly Affair, Gothic Gaming, Highdark Hall, Historical Gaming, OGL, OSR

≈ 7 Comments

Tags

18th Century, Austenpunk, blackpowder, dreadpunk, Eighteenth Century, First Empire, French Directory, French Revolution, Georgian, Ghastly Affair, gothic game, Gothic Gaming, Gothic Horror, Gothic Romance, Gothick, Historical, Historical Gaming, Louis Seize, Louis XV, Louis XVI, mannerpunk, Napoleonic, nineteenth century, Regency, Romance, Romantic Age, Romantic Horror, Romantic-era


A Ghastly Companion to Castles, Mansions, & Estates – Rough-Hewn Edition is your complete guide to gaming in the opulent Grand Houses of the Georgian, French Revolutionary, Napoleonic, and Regency eras. Although created especially for use with Ghastly Affair, “The Gothic Game of Romantic Horror”, it’s also an invaluable resource for any game set in the late eighteenth to early nineteenth centuries. Whether your scenarios involve destroying supernatural terrors lurking in crumbling castles, climbing the rungs of the social ladder through opulent townhouses, or unraveling the horrible secrets of the country gentry, this book is an essential reference!

This pre-release “ashcan” version does not include the illustrations, maps, floor-plans, and indices that will be in the full release. You still get over 270 pages of historical information, random tables, and practical advice, including:

  • A discussion of the various types of Grand Houses across 18th century Europe.
  • An outline of a typical day’s activities in a Castle, Mansion, or Estate House.
  • Over 100 tables to create a historically plausible Grand House, along with its inhabitants, gardens, and events – at whatever level of detail you desire.
  • A complete guide to the servants and retainers who make aristocratic life possible.
  • Tips for running an immersive Gothic “sandbox” that doesn’t force players into a pre-determined plotline.
  • A discussion of 18th century coaching inns (and coaches).
  • Random encounter tables for an 18th century setting.
  • Complete systems for randomly generating plausible ruins, caves, and subterranean crypts.
  • Tables for creating sumptuous, historically-accurate feasts.
  • Multiple tables for generating dramatic events that occur at dinner, during dances, and on the morning promenade.
  • Tables for defining twisted family histories, and the peculiarities of inbred nobles.
  • Information on 18th century noble titles – and tables to randomly determine the status of aristocrats.
  • Tables for quickly defining the most memorable characteristics of NPCs, and the scandalous desires of your house’s inhabitants.
  • Tables for randomly generating ghosts and hauntings – including Restless Houses that hunger to satisfy their own mysterious cravings.
  • An extensive system for randomly generating the multitude of paintings that festoon the walls of Grand Houses – and tips on how to make them essential facets of a scenario.
  • Tables to create typical names for British country houses, and evocative appellations for castle towers.
  • A table of technological marvels that might be found in a late 18th century Grand House.

And all at a price an orphaned scullery maid could afford! But like a Vauxhall Gardens doxy, once it’s better-dressed, the fancy new version will cost a little more!

Contains some mature subject matter. Reader discretion is advised.

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An Update on “A Ghastly Companion to Castles, Mansions, & Estates”

19 Wednesday Dec 2018

Posted by Daniel James Hanley in Coming Attractions, Ghastly Affair, Gothic Gaming, Highdark Hall, Historical Gaming, OGL, OSR

≈ 16 Comments

Tags

18th Century, Austenpunk, blackpowder, dreadpunk, Eighteenth Century, First Empire, French Directory, French Revolution, Georgian, Ghastly Affair, gothic game, Gothic Gaming, Gothic Horror, Gothic Romance, Gothick, Historical, Historical Gaming, Louis Seize, Louis XV, Louis XVI, mannerpunk, Napoleonic, nineteenth century, Regency, Romance, Romantic Age, Romantic Horror, Romantic-era


As you may have noticed, I have been largely absent from this blog (or any social media) in recent days. That’s because I’ve been focusing on editing together a PDF-only, “Rough-hewn Edition” of the long-promised “A Ghastly Companion to Castle, Mansions, & Estates”. This “Rough-hewn Edition” will be a pre-release “ashcan” version containing all the essential text of the final book, but without the final illustrations. It utilizes some public-domain art resources, but areas of the layout that will be eventually filled with actual illustrations are left obvious. Also, the “Rough-hewn Edition” will not be indexed (besides the Bookmarks in the PDF), it will not be as extensively hyper-linked as the final PDF version, nor will it include the example floor-plans that will feature in the full release. Since I need to create about 100 illustrations to finish the book, and the final proofing process for a print book can easily take an entire month, a realistic time-frame for the fully finished version is no sooner than early Summer 2019. Therefore, in order to get the book into the hands of people who would like to actually use it, I’ll be releasing the low-priced “Rough-hewn Edition” shortly. It won’t be perfect, but it will still give you all the tools you need to create plausible Grand Houses for any game set in the late-Georgian / Napoleonic / Regency era (not just Ghastly Affair).

HERE’S WHAT’S IN IT:

PLACES ARE CHARACTERS

HOW TO USE THIS BOOK

AN OVERVIEW OF GRAND HOUSES AND ESTATES

REGARDING CASTLES
REGARDING MANSIONS
REGARDING ESTATE HOUSES
CASTLES, MANSIONS, AND ESTATES BY REGION
The British Isles (including Ireland)
France
German States
(Holy Roman Empire, Habsburg Austria, and Kingdom of Prussia)
Kingdom of Hungary (including Transylvania)
Italian States
Poland-Lithuania
Russia
Spain and Portugal
THE RHYTHM OF LIFE IN A GRAND HOUSE
Morning
Afternoon
Evening
Night

BUILDING YOUR GRAND HOUSE

Representational Maps
Schematic Maps
PART I – THE MOST NOTABLE FEATURE
Which Tables to Use:
Table 1a: Most Notable Feature of a Castle or Country Estate
Table 1b: Most Notable Feature of an Urban Mansion
Table 1c: Animals
Table 1d: Architecture
Table 1e: Art Collection
Table 1f: Attractive Residents
Table 1g: Cabinet of Curiosities
Table 1h: Cursed Family
Table 1i: Entertainment
Table 1j: Follies
Table 1k: Food
Table 1L: Games, Sports, and Contests
Table 1m: Gaming Room
Table 1n: Gardens
Table 1O: Haunting
Table 1p: Horrible History
Table 1q: Hunting
Table 1r: Library
Table 1s: Literary or Philosophical Salon
Table 1t: Notable Former Resident
Table 1u: Secret Passages/Rooms
Table 1v: Unsolved Mystery
Table 1w: Water Features
PART II – APPROACHING THE GROUNDS
Which Tables to Use
Table 2a: First Impression of the Greater Estate
Table 2b: Primary Produce of the Greater Estate
Table 3: Barrier of the Enclosed Parkland
Table 4: Parkland Barrier Height
Table 5: Urban Mansion Barrier
Table 6a: Main Gate to the Enclosed Parkland of a Castle or Estate
Table 6b: Front Gate of an Urban Mansion
Table 7: Castle and Estate House Parkland Size
Table 8 Urban Mansion Lot Shape and Size
Table 9: Setback of a Castle or Estate House Within its Parkland
Table 10: Path to a Castle or Estate House from the Parkland Gate
PART III – THE EXTERIOR
Which Tables to Use
Table 11a: The Architectural Style of a Castle
Table 11b: The Architectural Style of an Urban Mansion or Estate House
Table 12: Basic Plan of a Castle
Table 13: Castle Situation
Table 14: The Curtain Walls of a Concentric Castle
Table 15: General Plan of a Castle Keep
Table 16: Size of a Castle Keep
Table 17a: Basic Plan of an Urban Mansion
Table 17b: Basic Plan of an Estate House
Table 18: Size of an Estate House
Table 19: Building Material of a Mansion or Estate House
Table 20: The Height (in Stories) of a Mansion or Estate House
Table 21: The Height of a Story
Table 22: The Roof Style of a Castle, Tower, or Keep
Table 23: The Roof Style of a Mansion or Estate House
Table 24: Keep, Compact Castle, Courtyard Castle, & Fortified House Door
Table 25: The Servants’ Quarters
Table 26a: Castle Gatehouse
Table 26b: Gatehouse Entrance
Table 27: Distinctive Architectural Features of a Mansion or Estate House
Table 28: The Front Courtyard of a Mansion or Estate House
Table 29: The Shape and Size of Castle Towers
Table 30: The Roofing Material of a Mansion or Estate House
Table 31a: The Front Stairs of a Mansion or Estate House
Table 31b: The Portico (or Porte-Cochère) of a Mansion or Estate House
Table 32: Avant-Corps Projecting From the Facade
Table 33: The Main Door of a Mansion or Estate House
PART IV – THE RESIDENTS
Which Tables to Use
Table 34: The Family of the House
Table 35: The Family Wealth
Table 36: Servants and Retainers of the Household
Table 37: Overall Impression of the Servants
Table 38: Pets Living in the House
Table 39: Strange Customs of the Household
Table 40: The Lord and Lady’s Relation
Table 41: The Formal Livery of Male Servants
Table 42: Vermin in the House
Table 43: The Family’s Dark Secret
PART V – THE INTERIOR ROOMS
Which Tables to Use
Table 44a: The Entrance Hall of a Castle
Table 44b: The Entry Room of a Mansion or Estate House
Table 45a: The Main Staircase of a Castle (or Castle Keep)
Table 45b: Stairs in a Tower
Table 45c: The Grand Staircase of a Mansion or Estate House
Table 46: Rooms on the Ground Floor
Table 47: Rooms on the Upper Floors
Table 48: Rooms in the Basement
Table 49: Rooms in the Attic
Table 50: Rooms in the Servants’ Section
Table 51: Distinctive Features of Rooms
Table 52a: Remarkable Floors
Table 52b: Remarkable Walls
Table 52c: Remarkable Ceilings
Table 52d: Remarkable Furniture
Table 52e: Remarkable Images
Table 52f: Remarkable Sculptures
Table 52g: Remarkable Fireplaces
Table 52h: Remarkable Heating Stoves
Table 52i: Remarkable Doors
Table 52j: Remarkable Objects
Table 52k: Remarkable Windows
Table 52L: Remarkable Room Shapes
Table 52m: Remarkable Atmospheres
Table 53a: Ordinary Castle Walls
Table 53b: Ordinary Mansion and Estate House Walls
Table 54: Ordinary Paint Colors
Table 55: Ordinary Wallpapers
Table 56: Ordinary Doors
Table 57: Ordinary Windows in Castles
Table 58a: Ordinary Windows in Mansions and Estate Houses
Table 58b Ordinary Windows in Mansion and Estate House Basements
Table 58c Ordinary Windows in Mansion and Estate House Attics
Table 59: Ordinary Curtains, Drapes, and Wall Hangings
Table 60: Ordinary Ceilings
Table 61: Ordinary Floors
Table 62: Ordinary Heating Sources
Table 63: Ordinary Lighting
Table 64: Number of Doors in a Room
Table 65: Secret Passages, Concealed Doors, and Hidden Areas
Table 67: Beds
Table 68: Furnishings for Bedrooms, Boudoirs, and Cabinets
Table 69: Furnishings for Salons, Drawing Rooms, and Ballrooms
Table 70: Furnishings and Fixtures for Dining Rooms
Table 71: Furnishings and Fixtures for Libraries
Table 72: Furnishings and Fixtures for Kitchens
Table 73: Valuable Serving Ware in the Butlery or Office
Table 74: Personal Items in a Man’s Bedchamber or Cabinet
Table 75: Personal Items in a Woman’s Bedchamber or Boudoir
Table 76: Men’s Clothing (and Items in a Wardrobe)
Table 77: Women’s Clothing (and Items in a Wardrobe)
Table 78: Items in a Cabinet of Curiosities
PART VI – THE PARKLAND AND GARDENS
Which Tables to Use
Table 79: Water Supply of a Castle or Estate House
Table 80: Stables and Carriage House of a Castle or Estate House
Table 81a: Castle and Estate Parkland Areas
Table 81b: Urban Mansion Gardens
Table 82: Deerpark Features
Table 83: English Landscape Garden Features
Table 84: Farmyard or Basse-Cour Features
Table 85: Flower Garden Features
Table 86: French Formal Garden Features
Table 87: Hamlet Features
Table 88: Italian Garden Features
Table 89: Kitchen Garden Features
Table 90: Lawn / Meadow Features
Table 91: Paddock Features
Table 92: Pond and Lake Features
Table 93: Walled Garden Features
Table 94: Wooded Area Features
Table 95: Animals Living in the Parkland
Table 96: Vermin Plaguing the Estate
Table 97: Animals in a Menagerie
PART VII – CURRENT HAPPENINGS
Which Tables to Use
Table 98: Upcoming Scheduled Events
Table 99: Unexpected Events and Catastrophes
Table 100: Mysteries, Disasters, and Secret Intrigues Among the Servants
Table 101a: Castle and Estate Daily Schedule – Morning & Early Afternoon
Table 101b: Castle and Estate Daily Schedule – Later Afternoon
Table 101c: Castle and Estate Daily Schedule – Evening
Table 101d: Castle and Estate Daily Schedule – Night
Table 102a: Urban Mansion Daily Schedule – Morning & Early Afternoon
Table 102b: Urban Mansion Daily Schedule – Later Afternoon
Table 102c: Urban Mansion Daily Schedule – Evening
Table 102d: Urban Mansion Daily Schedule – Night

A GUIDE TO SERVANTS AND RETAINERS

LIFE IN SERVICE
A Servant’s Day
The Clothing of Servants and Retainers
The Wages of Servants and Retainers
A Note on Creating a Servant (or Retainer) Characters for Ghastly Affair
TYPES OF SERVANTS AND RETAINERS
Blacksmith [Grounds Servant]
Butler (Maître d’Hôtel, or Majordomo) [House Servant]
Cavalier Servente [Retainer]
Chaperone [Retainer]
Chaplain (Aumônier) [Retainer]
Coachman [Grounds Servant]
Concierge
Cook (Cuisinière or Cuisinier) [House Servant]
Dance Master [Retainer]
Drawing Master [Retainer]
Dairy Maid [Grounds and House Servant]
Estate Manager (Intendant) [Retainer]
Footman (Laquais) [House Servant]
Forester [Grounds Servant]
Gamekeeper [Grounds Servant]
Gardener [Grounds Servant]
Gardener, Assistant [Grounds Servant]
Governess (Gouvernante) [Retainer]
Groom [Grounds Servant]
Guard [House and Grounds Servants]
Hall Boy [House Servant]
Hall Maid [House Servant]
Handyman or Laborer
[House and Grounds Servant]
Hairdresser [Servant or Retainer]
Hermit [Retainer]
Housekeeper (Gouvernante)
Housemaid [House Servant]
House Steward [Retainer]
Huntsman [Grounds Servant]
Kennel Master [Grounds Servant]
Kitchen Boy (Garçon de Cuisine) [House Servant]
Kitchen Maid [House Servant]
Lady’s Companion
(Demoiselle de Compagnie) [Retainer]
Lady’s Maid (Femme de Chambre) [House Servant]
Laundry Maid [House Servant]
Librarian [Retainer]
Maid-of-all-Work (Servante) [House Servant]
Manservant [House Servant]
Maître d’Hôtel [House Servant]
Mistress [Retainer]
Music Master [Retainer]
Nurse [House Servant]
Nursery Maid [House Servant]
Occultist [Retainer]
Page [House Servant]
Physician [Retainer]
Porter (Concierge, or Suisse)
[House Servant]
Postilion [Grounds Servant]
Reader (Lectrice) [Retainer or Servant]
Scullery Maid [House Servant]
Secretary [Retainer]
Shepherd(ess) or Pastor [Grounds Servant]
Sick Nurse [House Servant]
Still Maid [House Servant]
Swineherd [Grounds Servant]
Underbutler (or Officier) [House Servant]
Under Housemaid [House Servant]
Upper Housemaid [House Servant]
Tutor [Retainer]
Valet [House Servant]
Whipper-in [Grounds Servant]
THE IDEAL (AND ACTUAL) HOUSEHOLD

THE OPEN (OR SANDBOX) SAGA

PREPARING AN OPEN SAGA
Choose a Starting Date
Determine the Starting Region
Create Characters That Have a Plausible Reason to Travel Frequently
Decide on the First Location
Prepare the First Location and Expected Challenge(s)
Ready a Side Location and Challenge(s)
RUNNING AN OPEN SAGA
Starting with the Journey
Spending a Day at the House
Introducing Challenges and Conflicts
When to Conclude an Affair
Down-time in an Open Saga
Sometimes the Journey is More Important than the Destination
Revisiting a House
Using Recurring NPCs and SPCs
Creating Locations on the Fly
Ending an Open Saga

APPENDIX A: OF COACHING INNS (AND COACHES)

HORSES, AND THEIR LIMITATIONS
ABOUT COACHING INNS AND POST HOUSES
Other Accommodations For Travelers
VISITING A COACHING INN
Arrival
Changing Horses
A Meal at the Inn
Sleeping at an Inn
Some Typical Prices at Coaching Inns
FEATURES OF COACHING INNS
Quick Random Characteristics of Inns and Taverns
Features and areas always present at a Coaching Inn:
Additional Features of a Rural Coaching Inn:
Features and Areas Possibly Present at a Coaching Inn:
Typical Staff of a Coaching Inn:
Some Suggested Encounters
for the Common Room of an Inn
Some Notable Events for the Night
NOTES ON CARRIAGES

APPENDIX B: ENCOUNTERS WHILE TRAVELING

Morning, Afternoon, & Evening – On the Road Between Villages
Morning, Afternoon, & Evening – Passing Through a Village
Night – On the Road Between Villages
Night – Passing Through a Village
Table 1: Morning, Afternoon, and Evening Road Encounters
Table 2: Night Road Encounters
Table 3: Obstacles and Curiosities
Table 4: Daylight Village Encounters

APPENDIX C: RUINS AND ABANDONED BUILDINGS

Table 1: The Original Structure
Table 2: Cause of Abandonment
Table 3: Most Notable Feature
Table 4: Completeness of the Structure
Table 5: State of the Roof
Table 6: State of the Interior Walls
Table 7: State of the Doors
Table 8: State of the Furniture
Table 9a: State of the Standing Exterior Walls (Unroofed)
Table 9b: State of the Standing Exterior Walls (Roofed)
Table 10: State of the Windows
Table 11: State of the Floors
Table 12: Vegetation
Table 13: Current Inhabitant(s)

APPENDIX D: CRYPTS, CAVES, AND SUBTERRANEAN PASSAGES

ARTIFICIAL TUNNELS AND VAULTS
Table 1: Original and Current Purpose of Subterranean Tunnels and Chambers
Table 2: Size of a Subterranean Tunnel Complex
Table 3a: Basic Plan of the Complex
Table 3b: The Entrance
Table 4A: Walls of Subterranean Tunnels and Chambers
Table 4B: Floors of Subterranean Tunnels and Chambers
Table 4C: Ceilings of Subterranean Tunnels and Chambers
Table 4D: Air Quality of Subterranean Tunnels and Chambers
Table 5: Notable Features of a Tunnel Section
Table 6: Subterranean Doorways
Table 7: Beyond a Subterranean Doorway
Table 8: Characteristics of Subterranean Chambers
Table 9: Contents of Subterranean Chambers
Table 10: Supports
Table 11: Hazards in Subterranean Tunnels and Chambers
Table 12: Traps in Subterranean Tunnels and Chambers
Table 13: Mysteries and Enigmas
Table 14A: Areas of an Archive or Library
Table 14B: Areas of a Mine
Table 14C: Areas of a Secret Society Chapter-house
Table 14D: Areas of a Cistern
Table 14E: Areas of a Burial Complex
Table 14F: Areas of a Wine Cellar
Table 14G: Areas in a Larder or Root Cellar
Table 14H: Areas of an Armory
Table 14I: Areas of a Treasury Vault
Table 14J: Areas of a Cheese Cave
Table 14K: Areas of an Ice Storage Vault
Table 14L: Areas of a Dungeon
Table 14M: Areas of an Ancient Temple, Now Buried
Table 14N: Areas of a Counterfeiter’s Workshop
Table 14O: Areas of a Satanic Complex
Table 14P: Areas of a Hermitage
Table 14Q: Areas of a Sanctuary for Religious Dissenters
Table 14R: Areas of a Vault for Smuggled Goods
Table 14S: Areas of a Mass Grave for Murder Victims
Table 14T: Areas of an Escape Route
Table 14U: Areas of a Creature’s Prison
Table 14V: Areas of the Hideaway of a Family Shame
Areas of the Hideaway of a Family Shame
Table 14W: Areas of a Bandit’s Hideout
Table 14X: Areas of an Alchemist’s Laboratory
Table 14Y: Areas of a Magician’s Retreat
Table 14Z: Areas of a Mad Scientist’s Laboratory
NATURAL (AND NATURAL-APPEARING) CAVES
Table 15: Plan of a Cave System
Table 16: Shape and Size of a Cave
Table 17: Air Quality Inside a Cave
Table 18: Ordinary Features of Airy Caves
Table 19: Strange and Unusual Features in Airy Caves
Table 20: Passability of a Cave
Table 21: Cave Connections
Supplementary Table: Random Compass Directions

APPENDIX E: RANDOM GENERATION OF MEALS IN GRAND HOUSES

MENUS
Breakfast (French Style)
Breakfast (English Style)
A Luncheon
A Grand Dinner
An Evening Supper
DISHES AND DECORATIONS
Breakfast Beverages
Breakfast Bread(s)
Breakfast Main Dishes
Breakfast Condiments
Soups
Meat Entrées
Fish Entrées
Poultry Entrées
Roasts and Main Dishes
Sauces
Vegetables and Salads
Entremets
Desserts
Table Decorations and Pièce Montées (Normal)
Table Decorations and Pièce Montées (Gothic and Unusual)

APPENDIX F: EVENTS AT DINNER

APPENDIX G: EVENTS AT THE DANCE

APPENDIX H: EVENTS OF THE MORNING PROMENADE

APPENDIX I: RANDOM ARISTOCRATIC TITLES

British Aristocrats
Notes About British Titles
French Aristocrats (Pre-Revolution, or Ancien Régime)
Notes about Ancien Régime titles
French Napoleonic Titles (Conferred from 1808 – 1814)
Notes About Napoleonic Titles
German Aristocrats
Notes About German Titles
Hungarian Aristocrats
Notes about Hungarian Titles
Italian Aristocrats
Notes About Italian Titles
Spanish Aristocrats
Notes about Spanish titles
OF ARISTOCRATIC BASTARDS

APPENDIX J: TWISTED FAMILY HISTORIES

Length of the Family History
Shocking Historical Facts about the Family

APPENDIX K: RELATIONSHIPS IN THE HOUSEHOLD

The Loves and Hates of Male Family Members
The Loves and Hates of Female Family Members
The Consequences of Forbidden Love
The Consequences of Hate
CONCERNING LGBT RELATIONSHIPS IN THE GHASTLY AGE

APPENDIX L: INHERITED PECULIARITIES OF INBRED NOBLE FAMILIES

APPENDIX M: THE MOST MEMORABLE CHARACTERISTICS OF NPCS

Female Aristocrats
Male Aristocrats
Female Servants
Male Servants

APPENDIX N: THE DESIRES OF RESTLESS HOUSES

What the House Wants
How the House Communicates
How the House will Lash Out
Where is the Heart of the House?
How can the House be Put to Rest?

APPENDIX O: RANDOM SPECTRAL ACTIVITY

The Usual Apparition
The Other Apparition(s)
Further Spectral Activity
The Phantom’s Release

APPENDIX P: CURSED AND HAUNTED BEDS

APPENDIX Q: PAINTINGS IN A GRAND HOUSE

Table 1a: Type of Painting
Table 1b: Dimensions of a Painting
Table 1c: Age of a Painting
Table 1d: The Frame of a Painting
Table 2: Male Portrait
Table 3: Female Portrait
Table 4: Interior Group Portrait
Table 5: Exterior Group Portrait
Table 6: Historical Scene
Table 7: Religious Scene
Table 8: Mythological, Legendary, or Literary Scene
Table 9: Genre Scene
Table 10: Landscape
Table 11: Animal Subject
Table 12: Still Life
Table 13: Allegory
Table 14: Enigmatic Emblems
Table 15: Erotic Scene
NOTES ON ART IN YOUR GAME
Regarding Portraits
Regarding Historical Paintings
Regarding Religious Paintings
Regarding Mythological, Legendary, and Literary Painting
Regarding Genre Paintings
Regarding Landscape Paintings
Regarding Animal Paintings
Regarding Still-lifes
Regarding Allegorical and Emblematic Images
Regarding Erotic Paintings

APPENDIX R: RANDOM NAMES FOR BRITISH COUNTRY HOUSES

APPENDIX S: 100 POETIC NAMES FOR TOWERS

APPENDIX T: TECHNOLOGICAL MARVELS IN GRAND HOUSES

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33% Off Ghastly Affair PDFs Through Cyber Monday

21 Wednesday Nov 2018

Posted by Daniel James Hanley in Ghastly Affair, Gothic Gaming, Historical Gaming

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Tags

18th Century, blackpowder, dreadpunk, Eighteenth Century, First Empire, French Directory, French Revolution, Georgian, Ghastly Affair, gothic game, Gothic Gaming, Gothic Horror, Gothic Literature, Gothic Romance, Gothick, Gothique, Historical, Louis Seize, Louis XV, Louis XVI, mannerpunk, Napoleonic, nineteenth century, OGL, Regency, role playing, role-playing game, roleplaying game, Romance, Romantic Age, Romantic Horror, Romantic-era, Romanticism, rpg, schauerroman


Now through Cyber Monday, all individual Ghastly Affair PDFs are 33% off at DriveThruRPG! This includes the “Ghastly Affair Player’s Manual”, the “Ghastly Affair Presenter’s Manual”, the supplement “A Ghastly Potpourri”, and the “Highdark Hall” setting. Plus, the Ghastly Affair novel “Hunter’s Song”, by William Rutter!

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100 Notable Features of 18th Century Country Estates

02 Friday Nov 2018

Posted by Daniel James Hanley in Ghastly Affair, Gothic Gaming, Historical Gaming, Random Tables

≈ 6 Comments

Tags

18th Century, blackpowder, dreadpunk, Georgian, Ghastly Affair, gothic game, Gothic Gaming, Gothic Horror, Gothic Literature, Gothic Romance, Gothick, Historical, Historical Gaming, History, Louis Seize, Louis XV, Louis XVI, mannerpunk, Napoleonic, Regency, Romantic Horror, Romantic-era


John Constable Arundel Mill and Castle

A typical country estate of the late 18th century (such as that surrounding Highdark Hall) might incorporate 1.5 to 2 square miles of land, containing a mix of farmland, cultivated woods (for lumber, firewood, and tree crops), and forest (for hunting). An aristocratic family of the period would often draw most (or even all) of its income from rents and fees paid by their tenants, as well as direct sales of agricultural products and extracted minerals. There will almost always be a body of water present on the property, whether a stream, river, or lake. At the nucleus of the estate will be a Grand House of some kind, and its parkland gardens. Besides any cottages inhabited by the grounds servants, there will typically also be a village (or two) located on the greater estate. It is common everywhere during the period for the holder of an estate to also have some legal authority over their tenants, and in Russia (and many other parts of Eastern Europe) may even actually own them as serfs. Of course, almost all such privileges were abolished in France during the Revolution.

Use the following table to add color (and sow the seeds for future scenarios) when the PCs first visit an Estate House.

d100

As you travel across the greater estate, you notice…

1

the evidence of recent fires.

2

evidence of recent hail damage on plants.

3

that it seems strangely under-populated.

4

it seems to be perfectly laid out for equestrianism, with many small ditches and low walls to jump.

5

the shocking poverty of the tenants.

6

the incredible prosperity of the tenants.

7

the livestock seems to be wasting away.

8

the odd architecture of the tenants’ cottages.

9

a Megalithic stone circle (NW. Europe) / a ruined Roman temple (S. Europe) / human-sized stone idols (C. and E. Europe).

10

ancient barrows (Northwestern Europe) / Roman tombs (Southern Europe) / kurgans (Central and Eastern Europe).

11

many flattened Fairy circles in the grass and grain.

12

the numerous stone crosses that dot the area.

13

a bizarre fungal growth on many of the trees and stone walls.

14

orchards growing a fruit variety you’ve seen nowhere else.

15

the corpses of many animals that have died violently.

16

a whole abandoned village in ruins.

17

a strange species of flower that you have seen nowhere else.

18

a unique breed of cow found nowhere else.

19

a unique breed of sheep found nowhere else.

20

a strange precession for a saint (or local hero) that you can’t identify.

21

masked dancers wildly cavorting along the paths.

22

another Great House, apparently abandoned and in ruins.

23

a ruined castle.

24

a ruined windmill.

25

a ruined watchtower.

26

a ruined monastery (or convent)

27

the evidence of an ancient battlefield.

28

there are murders of crows everywhere.

29

the area seems oddly cool for the climatic region.

30

the area seems oddly warm for its climatic region.

31

the land is wrapped in mists.

32

there are numerous roadside shrines (even in a Protestant area).

33

packs of wild dogs seem to roam freely.

34

the tenants of the estate are rude and unfriendly.

35

the tenants are notably warm and friendly.

36

the tenants seem to all be foreigners.

37

the tenants are especially well-dressed, although nothing else about them indicates wealth.

38

numerous cottages that seem empty, yet are kept in good repair.

39

the tenants tend to speak and dress in an oddly archaic manner.

40

the path seems to bustle with activity.

41

there are numerous gypsy encampments.

42

numerous fallen trees.

43

that you feel as if you are always being watched.

44

that the land seems swampy, and poorly drained.

45

that the land seems drier than normal for the climate.

46

that the trees and other plant life seems overgrown.

47

every bird and wild animal seems aggressive.

48

a strange lack of men among the tenants.

49

a strange lack of women among the tenants.

50

a strange lack of children among the tenants.

51

the faint sounds of singing choirs, even when there are no apparent people in the vicinity.

52

an oddly colorful mushroom which you cannot identify, but which seems common here.

53

numerous animal skulls and skeletons left in the fields.

54

a body left to rot in a gibbet.

55

a crossroads with an apparent grave in its center, protruding from which is the top of a iron spike.

56

that parts of the estate seems have been setup to echo locations in the Odyssey.

57

statues of Greek and Roman gods standing in the fields.

58

the early stages of some massive construction project.

59

numerous caves and/or sinkholes.

60

a ubiquitous and delightful smell that eludes easy description.

61

a vile but ubiquitous smell that you hope does not extend into the House.

62

numerous colorful rocks and pebbles – evidence, perhaps of mineral wealth underground.

63

a scream in the distance, which is suddenly silenced.

64

the numerous picaresque landscapes.

65

the trees seem diseased.

66

the insect life seems especially numerous, and the air resounds with their buzzing.

67

the birdsong seems strangely harsh.

68

tenants being forcibly evicted.

69

many new tenants seem to be moving into the cottages.

70

several cottages whose construction had been abandoned.

71

the tenants seem oddly indolent.

72

the tenants seem especially industrious.

73

fish appear to have recently fallen from the sky onto one of the fields.

74

scarecrows dressed in antique armor.

75

a sudden wind that carries the smell of a charnel house.

76

the wildflowers are exceptionally profuse in the fallow fields.

77

numerous trees that seem have been blasted by lightning.

78

many inexplicable bare patches in the otherwise fertile land.

79

a profusion of snakes. (Roll again in Ireland)

80

there is an antiquarian excavation occurring.

81

the hedgerows look especially ragged and overgrown.

82

the hedgerows are kept exceptionally neat and clipped.

83

there is a noticeably high amount of children playing in the fields.

84

the image of a horse has been cut into the side of a hill.

85

the image of a man has been cut into the side of a hill.

86

the numerous wayfaring signs.

87

the numerous wayfaring signs, which seem to bear no relationship with actual landmarks and distances.

88

there are several especially dense and dark patches of woodland.

89

the local church is oddly ornate for a country parish.

90

an especially large burial ground attached to the church.

91

the local church is a ruin.

92

a striking profusion of spiderwebs, and many tree limbs wrapped in cocoons.

93

the paths are deeply rutted, with no recent attempts at repair.

94

the paths and roads are exceptionally well-maintained.

95

pilgrims evidently visiting some holy site.

96

notices posted on trees, offering a bounty for the apprehension of a local bandit.

97

the area is teeming with large, seemingly fearless rabbits.

98

there seem to be an especially high number of badger setts left undisturbed.

99

the numerous mine entrances

100

the presence of a Roman road.

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Pets and Vermin in a Grand House

22 Monday Oct 2018

Posted by Daniel James Hanley in Ghastly Affair, Gothic and Romantic Literature, Gothic Gaming, Highdark Hall, Historical Gaming, Random Tables

≈ Leave a comment

Tags

18th Century, chateau, country seat, dreadpunk, Eighteenth Century, Georgian, Ghastly Affair, gothic game, Gothic Gaming, Gothic Horror, Gothic Literature, Gothic Romance, Gothick, mannerpunk, Napoleonic, random encounters, Random Table, Romantic Horror, Romantic-era, stately home


The Cat's Lunch

The effect of supernatural events on household pets is a recurring motif of Gothic and horror novels that can be used to great effect in a game. Sometimes the pet is itself the locus of the supernatural events, perhaps being actually a demon in disguise. Although the general treatment of animals during the Ghastly Age (1765 – 1820) was… ghastly, many aristocrats were in fact animal lovers who kept numerous pets. Lord Byron, for example, was renowned for his love of animals, and the Villa Diodati (where Mary Shelley conceived the idea for “Frankenstein”) was crawling with tame (and semi-tame) animals. The English eccentric John Mytton famously kept thousands of pets, let his horse live in his house, and once rode a pet bear to dinner! In the fictional Highdark Hall setting, Georgina Altumber’s calico cat Artemis is often to be found sleeping on her owner’s bed.

Pets Living in the House

Roll as many times as there are family members living in the house, but stop when you roll a 69 or higher. Add repeated results together.

Remember that there will almost always be a semi-feral cat kept in the kitchens (for killing vermin), and possibly a turnspit dog (or two).

d100 The family keeps… NOTES
1 – 4 an angora cat.
5 – 6 a barbet (hunting dog). Barbets actually used for hunting will usually be kept in exterior kennels.
7 – 8 a beagle (lapdog) Beagles actually used for hunting will usually be kept in exterior kennels.
9 – 10 a bichon (lapdog).
11 – 12 a bullfinch.
13 – 14 a canary.
15 – 16 a capuchin monkey. Often dressed in a footman’s livery, or exotic costume.
17– 18 a chihuahua (lapdog).
19 – 20 a corgi (lapdog). According to Welsh legend, corgis are the mounts of Fairies.
21 – 22 a crow or raven.
23 – 24 a fox Tame animal kept as a pet, although foxes are also considered vermin.
25– 26 1d8 goldfish. Fishbowl will be located in a family member’s bedchamber, boudoir, or cabinet.
27 – 28 a green (or sabaeus) monkey. Often dressed in an outfit.
29 – 30 a hedgehog. Tame animal kept as a pet, although hedgehogs are also considered parkland vermin.
31 – 35 a long-haired cat. A semi-feral ratter will usually be kept in the kitchen.
36 – 37 a pair of lovebirds.
38 – 39 a macaque (or Barbary ape).
40 – 41 a mastiff (guard dog). Guard Mastiffs will usually be kept in exterior kennels.
42 – 43 a nightingale.
44 – 45 a papillon (lapdog).
46 – 47 a parrot.
48 – 52 a Persian cat. Original breed, without the pug face characteristic of modern examples.
53 – 54 a poodle (hunting dog). Poodles actually used for hunting will usually be kept in exterior kennels.
55 – 56 a pug (lapdog). The 18th century breed has a short, but noticeable muzzle.
57 a serval.
58 – 59 a short-haired cat A semi-feral ratter will usually be kept in the kitchen.
60 – 61 a spaniel (hunting dog). Spaniels actually used for hunting will usually be kept in exterior kennels.
62 – 63 a spitz (hunting dog). Spitzes actually used for hunting will usually be kept in exterior kennels.
64 – 65 a terrier (hunting dog). Terriers actually used for hunting animals other than rats will usually be kept in exterior kennels.
66– 68 a toy poodle (lapdog).
69 – 100 No more pets.

Jan van Kessel (I) - Insects and reptiles

Grand Houses (such as Highdark Hall) were almost always infested with some kind of vermin, and an attempt to finally eliminate them can make a nice setup for a scenario. As with the family pets, there is always the possibility that the house vermin are not at all what they seem…

Vermin in the House

Roll 1d4 times.

d100 The house is infested with… NOTES
1 – 2 ants.
3 – 7 barn owls. Only seen in attic.
8 – 9 barn swallows. Only seen in attic.
10 – 15 bats Only seen in attic.
15 – 16 bedbugs. An infestation creates a noticeable smell like coriander (cilantro).
17 – 18 carpet beetles.
19 – 20 centipedes.
21 – 24 clothes moths.
25 – 26 cockroaches. Most active at night. Will flee bright lights.
27 – 28 crickets
29 dangerous spiders.
30 – 31 death’s head moths.
32 – 33 deathwatch beetles.
34 – 35 fleas.
36 – 40 flies.
41 – 42 grave beetles.
43 – 44 harmless house spiders.
45 – 46 harmless snakes. Only seen in basement or on ground floor.
47 – 48 house moths.
49 – 50 larder beetles.
51 – 52 lizards. Warm areas only.
53 – 63 mice. Almost all Grand Houses have some mice and/or rats. A result here indicates a noticeably large amount.
64 – 75 millipedes.
76 – 77 paper wasps. Only seen in attic.
78 – 90 rats. Almost all Grand Houses have some rats and/or mice. A result here indicates a noticeably large amount.
91 – 92 silverfish.
93 – 95 termites
96 toads. Only seen in basement or on ground floor.
97 venomous snakes. Only seen in basement or on ground floor.
98 woodwasps
99 – 100 woodworms.

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31% OFF Ghastly Affair PDFs on DriveThruRPG and RPGNow!

19 Friday Oct 2018

Posted by Daniel James Hanley in Ghastly Affair, Gothic Gaming, Historical Gaming

≈ Leave a comment

Tags

18th Century, blackpowder, dreadpunk, Eighteenth Century, First Empire, French Directory, French Revolution, Georgian, Ghastly Affair, gothic game, Gothic Gaming, Gothic Horror, Gothic Literature, Gothic Romance, Gothick, Gothique, Historical, Louis Seize, Louis XV, Louis XVI, mannerpunk, Napoleonic, nineteenth century, OGL, Regency, role playing, role-playing game, roleplaying game, Romance, Romantic Age, Romantic Horror, Romantic-era, Romanticism, rpg, schauerroman


Now through Halloween 2018, the PDF versions of the “Ghastly Affair Player’s Manual”, “Ghastly Affair Presenter’s Manual”, a “A Ghastly Potpourri”, and the Ghastly Affair novel “Hunter’s Song”, are all 31% off on DriveThruRPG and RPGNow!

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Random Landscape Paintings in Grand Houses

15 Monday Oct 2018

Posted by Daniel James Hanley in Ghastly Affair, Gothic Gaming, Highdark Hall, Historical Gaming, Random Tables

≈ 2 Comments

Tags

18th Century, Austenpunk, blackpowder, chateau, country seat, dreadpunk, Eighteenth Century, First Empire, French Directory, French Revolution, Georgian, Ghastly Affair, gothic game, Gothic Gaming, Gothic Horror, Gothic Literature, Gothic Romance, Gothick, Gothique, Historical, Historical Gaming, History, Louis Seize, Louis XV, Louis XVI, mannerpunk, manor house, Napoleonic, nineteenth century, Regency, Romance, Romantic Age, Romantic Horror, Romantic-era, Romanticism, schauerroman, stately home, steampunk


Caspar David Friedrich - Das Eismeer - Hamburger Kunsthalle - 02

The 18th century saw the tremendous growth of Landscape painting as a popular genre, especially in Britain. Although contemporary critics ranked it as a “lesser” type of painting (similar to the still-life), there were many more landscapes actually hanging on walls than the more prestigious historical images preferred by the intelligentsia. The early years of the 19th century also saw the emergence of great Romantic landscape artists like Caspar David Friedrich (known for his moody images that often include figures looking into the scene with the viewer) and J.M.W. Turner (whose visionary work prefigured Impressionism and Abstract Expressionism).

Besides its use to add atmosphere to a setting, a landscape painting can also be a great clue to finding a location significant to the resolution of some in-game mystery. If you are running a game set in Highdark Hall, use the following tables to define the landscape paintings found in the Governess’ Bedroom.

d100

The painting depicts a landscape scene of…

1 – 2

a gnarled forest…

3 – 4

a pine forest…

5 – 6

a ruined castle…

7 – 8

a ruined cathedral…

9 – 10

a classical ruin…

11 – 12

a circle of standing stones…

13 – 14

an overgrown churchyard…

15 – 16

a lake…

17 – 18

a field of grain…

19 – 20

an orchard…

21 – 22

a snowy field…

23 – 24

jagged mountain peaks…

25 – 26

rolling hills…

27 – 28

rocky shore…

29 – 30

Venice…

31 –32

the Bay of Naples…

33 – 34

London…

35 – 36

Paris…

37 – 38

Vienna…

39 – 40

the ruins of Pompeii…

41 – 42

the arctic…

43 – 44

a house on the moors…

45 – 46

a ship on a calm sea…

47 – 48

a ship on a stormy sea…

49 – 50

a great chasm…

51 – 52

a formal French garden…

53 – 54

an English landscape garden…

55 – 56

a castle atop a mountain…

57 – 58

Chinese pagodas…

59 – 60

Egyptian ruins…

61 – 62

a cave entrance…

63 – 64

a natural arch of rock…

65 – 66

a monumental building in India…

67 – 68

a Turkish palace…

69 – 70

a mosque…

71 – 72

a lonely tomb…

73 – 74

a grand Gothic cathedral…

75 – 76

a mighty river…

77 – 78

an island in the South Seas…

79 – 80

a forest, with hunters chasing game…

81 – 82

a gathering storm on the shoreline…

83 – 84

a storm raining down on a field…

85 – 86

a beacon on the shore…

87 – 88

a South Seas island…

89 – 90

sandy desert dunes…

91 – 92

a ruined Hindu temple…

93 – 94

Ancient American ruins (Aztec, Mayan, Inca, etc.)…

95 – 96

a volcanic eruption…

97 – 98

a river ford…

99 – 100

a partially-ruined farmhouse…

d4

in the…

1

spring,

2

summer,

3

autumn,

4

winter,

d4

during the hours of…

1

the morning.

2

the day.

3

the evening.

4

the night.

d20

The notable thing about the painting is…

1

the out of place animal(s).

2

the out of place plant(s).

3

the inclusion of an unidentifiable creature.

4

the powerfully moving depiction that fills you with a sense of sublime melancholy (or terror).

5

the strange lights depicted in the sky.

6

the heavy use of impasto techniques that add surface texture to the depictions of features like rocks and trees.

7

the strange use of perspective.

8

that no attempt has been made to follow the rules of perspective.

9

it appears to be an unknown work from a well-known master.

10

it is incompetently rendered, and must have some kind of sentimental value to its owners.

11

the places and objects depicted form a visual pun.

12

the complete lack of apparent brush-strokes.

13

the virtuoso, trompe l’oeil depiction that looks like seeing the actual landscape through a window.

14

it seems to have been painted on a black ground, rather than white.

15

it was apparently painted alla prima, in one sitting with no under-painting.

16

there seems to be another, faintly visible image underneath the current image.

17

it has a heavily crackled surface.

18

although an oil, it is completely painted in translucent glazes that make it resemble a watercolor.

19

it appears to be the work of an unknown master.

20

the semi-abstract rendering, more concerned with color and shape than an accurate depiction of reality.

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Highdark Hall Now Available on DriveThruRPG and RPGNow!

05 Friday Oct 2018

Posted by Daniel James Hanley in Ghastly Affair, Gothic and Romantic Literature, Gothic Gaming, Highdark Hall, Historical Gaming, OGL, OSR

≈ 10 Comments

Tags

18th Century, blackpowder, dreadpunk, Eighteenth Century, French Directory, French Revolution, Georgian, Ghastly Affair, gothic game, Gothic Gaming, Gothic Horror, Gothic Literature, Gothic Romance, Gothick, Gothique, Historical, Historical Gaming, Louis Seize, Louis XVI, mannerpunk, Napoleonic, OGL, Regency, Romance, Romantic Age, Romantic Horror, Romantic-era, Romanticism, rpg, schauerroman


Here’s a surprise Halloween treat for you all – the complete Highdark Hall is now available for download on DriveThruRPG and RPGNow!

Experience a place of hauntings and High Society, where good manners are veils for murderous intentions. Welcome to Highdark Hall! Horrors beyond belief, and romances beyond reason, have played out within its walls. Designed as a backdrop that would support the creative visions of individual Game Masters, Highdark Hall is intended as a setting where shocking stories of love, death, and the supernatural can emerge spontaneously from interacting with its colorful inhabitants and strange locations. What further catastrophes befall its occupants and their guests, are for you to decide.

This PDF collects the Highdark Hall material you may already know, and also reveals many previously hidden secrets. It includes:

    • Detailed, historically plausible floor-plans for an 18th century Stately Home on five floors.
    • An overview of the enigmatic Altumber family and their (in)famous residence.
    • Over 100 interior locations, from the opulent Lunar Ballroom, to the secret Hellfire Chapel.
    • A fully mapped parkland filled with dramatic (and potentially dangerous) locations.
    • Over 50 unique NPCs, from the vile to the virtuous, in a tangle of conflicting desires set to explode.
    • Extensive rumors and legends, ripe for investigation by the brave (and foolish).
    • Schedules of the entertainments and activities enjoyed by visitors, with descriptions of typical meals.
    • An in-depth description of the legendary (and possibly haunted) Hedge Maze of Highdark Hall.
    • A description of the annual Autumnal Masque, with tables to generate the costumes of attendees.

Plus, printable versions of all maps.

Highdark Hall was created especially for use with Ghastly Affair, the Gothic Game of Romantic Horror, but it has potential for any game set in Georgian, Napoleonic, Regency, or early Victorian times. It could even be explored by modern paranormal investigators, come to uncover its disturbing past. How will its spirits speak to you?

Note: Highdark Hall contains some mature subject matter. Reader discretion is advised.

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Random “Genre” Paintings in Grand Houses

24 Monday Sep 2018

Posted by Daniel James Hanley in Ghastly Affair, Gothic Gaming, Highdark Hall, Historical Gaming, Random Tables

≈ 2 Comments

Tags

18th Century, Art, blackpowder, dreadpunk, Eighteenth Century, First Empire, French Directory, French Revolution, Georgian, Ghastly Affair, Gothic Gaming, Gothic Horror, Gothic Literature, Gothic Romance, Gothick, Gothique, Historical Gaming, History, Louis Seize, Louis XV, Louis XVI, mannerpunk, Napoleonic, nineteenth century, Regency, Romance, Romantic Age, Romantic Horror, Romantic-era, Romanticism, rpg


El entierro de la sardina, Francisco de Goya

In the jargon of art history a “genre” painting is one that depicts a scene of people engaged in ordinary life, without being a portrait of anyone specific, or a depiction of a historical event. Such paintings were very popular in the 18th century, and occupied a middle place in the accepted hierarchy of subjects.

d100

The painting depicts…

1

Gypsies in their encampment.

2

the preparation of a grand feast.

3

a portrait being painted.

4

lovers walking down a street in Paris.

5

a formal dinner.

6

a lady at her toilette, with visitors

7

a woman washing herself astride her bidet.

8

a masquerade ball.

9

a country dance.

10

peasants dancing.

11

a shepherdess and her flock.

12

a pretty milkmaid and her cows.

13

a fox hunt.

14

a stag hunt.

15

a boar hunt.

16

soldiers carousing in a tavern.

17

a peasant wedding.

18

a peasant woman nursing a child.

19

a peddler with a lemonade tank on his back.

20

a peasant family eating dinner.

21

a silhouette portrait being made.

22

several well-dressed young ladies giving a recital.

23

a farmer bringing produce to market in a wagon.

24

a small group of well-dressed people having luncheon in a small, but nicely-appointed room.

25

a modiste visiting a fashionable young lady

26

a water carrier.

27

a seamstress sewing a dress.

28

an operatic performance.

29

a ballet performance.

30

a performance of the Commedia dell’Arte.

31

a group of well-dressed people having a picnic.

32

laundresses washing clothes in a stream.

33

a young lady having a music lesson.

34

a young woman writing a letter.

35

grapes being harvested.

36

a butcher at his work.

37

the interior of a gaming hall.

38

an old washerwoman at work.

39

a group of men and women playing billiards.

40

a horse-race.

41

a cock-fight.

42

a dog fight.

43

a peasant mother dressing her child.

44

fishermen hauling in their catch.

45

a boy building a house of cards.

46

a Gypsy telling a fortune.

47

a governess admonishing a young child.

48

a man spying on a lady during the early part of her toilette.

49

stiltwalkers giving a public show.

50

a procession of pilgrims down a city street.

51

several monks making merry.

52

a young girl eavesdropping on a pair of lovers conversing.

53

a dance master giving lessons.

54

a drawing master giving lessons.

55

a group of men and women playing “blind-man’s bluff”.

56

a public hanging.

57

a public beheading.

58

a debate in an opulent salon.

59

the interior of a shop selling home furnishings.

60

children receiving gifts on Saint Nicholas’ Day.

61

a group of drunken singers at Christmastime.

62

a lady being carried in a sedan chair.

63

a carriage rolling through the countryside.

64

a woman (or man) in the sickbed, attended by their family.

65

a marriage contract being signed.

66

a group of masked Venetians gambling at The Ridotto.

67

a group of English Morris Dancers.

68

a couple visiting a menagerie.

69

a mountebank before a crowd.

70

a group of soldiers performing drills.

71

the crew aboard a ship, hoisting sails.

72

a group of ladies playing cards.

73

soldiers playing dice.

74

a chemist giving a demonstration to a small crowd.

75

a group of actors applying makeup.

76

an elegant salon in a lady’s bedchamber.

77

a patient being bled by a doctor.

78

a woman giving birth, with the family watching.

79

a girl crying over a dead pet.

80

a funeral procession.

81

a tennis match

82

a small group playing battledore and shuttlecock.

83

a group of aristocratic men shooting pigeons.

84

a grand house being constructed

85

a peasant home being built.

86

a group of street musicians.

87

a group of men and women telling ghost stories in a dimly-lit drawing room.

88

a peasant fishing.

89

a group of well-dressed men and women watching a regatta.

90

a dentist pulling teeth.

91

a maid carrying a chocolate pot and cups on a tray.

92

a baker removing loaves from the oven.

93

a woman visiting a fishmonger.

94

women making lace.

95

a sturdy peasant woman at a spinning wheel.

96

a group of well-dressed ladies embroidering.

97

a Spanish bullfight.

98

a group of children playing at being soldiers.

99

a knife-sharpener at work.

100

a money-lender’s office.

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Random Titles for 18th Century Gothic Romances

17 Monday Sep 2018

Posted by Daniel James Hanley in Ghastly Affair, Gothic and Romantic Literature, Gothic Gaming, Highdark Hall, Historical Gaming, Random Tables

≈ 6 Comments

Tags

18th Century, Austenpunk, blackpowder, dreadpunk, Eighteenth Century, English Romanticism, Georgian, German Romanticism, Ghastly Affair, gothic game, Gothic Gaming, Gothic Horror, Gothic Literature, Gothic Romance, Gothick, Gothique, Historical, Historical Gaming, mannerpunk, nineteenth century, Regency, Romance, Romantic Age, Romantic Horror, Romantic-era, Romanticism, schauerroman


Tales of wonder by James Gillray

The following tables will create the wonderfully florid, two-part titles characteristic of late 18th and early 19th century Gothic Romances. The kind that followed the general format of “Something Something; or, The Something Something of the Something Something”. Use them to define the “horrid novel” hidden under a young lady’s pillow, or even to title your next Gothic gaming scenario!

d20, twice

This book is entitled…

1

“The Cursed… Monk;

2

“The Haunted… Castle;

3

“The Curious… Abbey;

4

“The Spectral… Count;

5

“The Lost… Maiden;

6

“The Uncanny… Prisoner;

7

“The Hidden… Steed;

8

“The Ruined… Seat;

9

“The Disputed… Manor;

10

“The Stolen (or Abducted)… Heir(ess);

11

“The Secret… Tomb;

12

“The Infamous… Turk;

13

“The Terrible… Staircase;

14

“The Mysterious… Vault;

15

“The Bewitched… Image;

16

“The Deadly… Idol;

17

“The Fateful… Book;

18

“The Ancient… Chamber;

19

“The Disappearing… Cavern;

20

“The Miserable… Bandit;

d12, five times

or, …

1

The… Thrilling… Tale… of the… Fortress”.

2

A(n)… Dolorous… Novel… of the Horrid… Tower”.

3

A Most… Forbidden… Story… of the Damned… Cloister”.

4

Another… Wondrous… Account… of the Blessed… Lovers of Italy”.

5

The First… Sworn… Recounting… of the Doomed … Forest”.

6

The Second… Gothic… Fable… of the Fated… Mountains”.

7

The Celebrated and… Terrifying… Poem… of the Forbidden… Orient”.

8

A Terrible and… Sublime… Epic… of the Mysterious… Family”.

9

The Collected and… Entire… Testament… of the Mad… Sodality”.

10

A Queer and… Philosophical… Romance… of the Strange… Crypt”.

11

The Famous and… Shocking… Relation… of the Weird… Chapel”.

12

The Whole and… Curious… Dialogue… of the Infamous… Spaniard”.

d100

As you page through the book, you notice…

1 – 2

it promotes itself as an account of true events.

3 – 4

the shocking illustrations, unfit for the eyes of “respectable” women.

5 – 6

its strong moral voice that upholds virtue at every turn.

7 – 8

the author’s apparent sympathy with the ostensible villain of the story.

9 – 10

the author’s ability to inspire genuine fright.

11 – 12

that the title seems to have nothing at all to do with the plot.

13 – 14

it’s an obvious rewrite of a better-known book.

15 – 16

the author has plagiarized whole sections from other novels, and strung them together with a flimsy narrative.

17 – 18

its blasphemous and impious nature.

19 – 20

its graphic depiction of sex.

21 – 22

its subversive political stance.

23 – 24

the scenes are beautifully described, but the characters are completely unconvincing.

25 – 26

the plot meanders aimlessly.

27 – 28

the thrilling and masterfully-structured plot.

29 – 30

the plot is completely predictable.

31 – 32

the story is full of contradictory episodes.

33 – 34

it appears to be little more than a catalog of horrors suffered by its heroine.

35 – 36

the numerous poems inserted into the story.

37 – 38

the characters are obvious stand-ins for well-known people.

39 – 40

the whole book is an extended allegory.

41 – 42

it takes every opportunity to defame the Roman Catholic church.

43 – 44

it is extremely antisemitic.

45 – 46

it is filled with slanders against Muslims.

47 – 48

it ascribes every possible crime to the Romany.

49 – 50

every aristocrat is portrayed as a depraved monster, except the virtuous heroine (of course).

51 – 52

it actually promotes tolerance of widely-disliked groups.

53 – 54

it constantly belittles the minds and morals of women.

55 – 56

the author’s obvious support for the education and emancipation of women.

57 – 58

it actually supports the institution of slavery.

59 – 60

the author’s obvious support for the abolition of slavery.

61 – 62

the author has obviously never been to any of the real-world locations described.

63 – 64

the inclusion of authentic details about the places and kinds of people described.

65 – 66

the depictions of witchcraft seem a little too authentic.

67 – 68

the author’s obsession with blood.

69 – 70

the author’s obsession with torture.

71 – 72

the author’s obsession with incest.

73 – 74

the author’s obsession with death and decay.

75 – 76

the author’s obsession with outré sexual practices.

77 – 78

the heroine seems to endure an amount of abuse that should have killed her in the first chapter!

79 – 80

its strong opposition to arranged marriages.

81 – 82

its surprising sympathy with arranged marriages.

83 – 84

the plot focuses on the “romantic friendship” between two people of the same sex.

85 – 86

it was carelessly typeset, and whole pages seem to be missing.

87 – 88

the credited author appears to be a pseudonym for a well-known writer who perhaps didn’t want to be associated with this book.

89 – 90

you can’t shake the feeling that there is another text somehow encoded within this one.

91 – 92

the surprising weakness of the male characters in the face of danger.

93 – 94

the absurdly high number of times the heroine faints.

95 – 96

there are several recipes included in the text!

97 – 98

it reads like a primer for budding young criminals!

99 – 100

it shamelessly glorifies suicide.

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