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Like all Dragons inhabiting Panzoasia and the Corners of the Earth (besides the primordial Fire-Breathing and Serpentine breeds), those of the Summerland are descended from the uplifted Dragon of the Terrestrial Paradise. In the case of the Summerland Dragons, their ancestors were female Fairies who mated with the Dragon after its expulsion from Paradise. Their offspring were permitted to dwell in the Summerland by the Lord and Lady of Life, who bore no ill-will towards the Dragon for having been the agent of the First Person’s division into the Five Peoples.

The Summerland Dragon notably share characteristics with certain plants and trees. Although they are often smaller than other kinds of Dragon, they are powerfully magical beings. Each can speak, read, and write every language in existence, and every one is an accomplished spellcaster of some kind. All have several alternate forms that they can assume at will. As natives of the Summerland, they are all true Neutral in Alignment, but while some embody Nature’s harmony, others tend to evidence its darker side of violence and predation.

Summerland Dragons do not pass through all the age categories of other dragons. They are effectively immortal unless killed, and each is born a fully formed adult. Like all Dragons they are sequentially hermaphroditic (passing through alternately male and female phases), but they don’t ordinarily reproduce in the expected way. If one is slain through misadventure, a plant of the appropriate type will spring up overnight on the site where the dragon died. Over the course of a week the plant will transform into a new adult Dragon of the same type. The new Dragon will not remember anything of its previous life, however. The total population of Summerland Dragon thus remains constant. Summerland Dragons who mate with other beings, however, (which they often do when in their alternate forms) can either father, or become pregnant with, half-draconic offspring (according to the Dragon’s current gender).

Many of the Summerland Dragons change colors with the seasons. Notably, most of the Isles of the Summerland experience a single perpetual season (which is generally – but not always – summer), and thus the Dragons who live there remain a single hue. However, certain breeds who choose to live in Panzoasia (particularly the Quercic and Corylic Dragons) will show different colors throughout the year.

The Breath Weapons of Summerland Dragons are also unique. Rather than damage their victims, each incapacitates them in some way instead. Whether an affected person should consider this a blessing, or an especially cruel curse, however, varies from breed to breed. Significantly, Summerland Dragons are immune both to each other’s Breath Weapons, and those of Panzoasian Dragons – who are in turn cannot be incapacitated by a Summerland Dragon.

All Summerland Dragon know how to travel the secret Fairy Paths. They can walk, fly, or swim back to the Summerland from Panzoasia, or any Corner of the Earth (Shadowland, the Chthon, etc.), in 10 minutes. Likewise, from the Summerland they can reach any other Corner of the Earth by traveling for 10 minutes. Travel within Panozaosia (or a a Corner of the Earth) is accomplished normally – unless the Dragon chooses to travel back to the Summerland, and from there to someplace else.

Like other Dragons, Summerland Dragons can consume anything organic, but can also live on dirt or mud if need be. Their connection with the world of growing things allows them to regenerate 1 hp per Round when in contact with soil or water.

Trefolic Dragon

Number Appearing: 1
Size: Large (15’ long)
Alignment: Neutral
Morale: Low
Intelligence: 12
Move: Walk 1.5 x human speed
Fly 3 x human speed
Armor Class: 6 better than unarmored.
Hit Dice: 6
Attacks & Damage:
Bite 3d4, or Indolent Breath
Claw 1d4
Claw 1d4
Special:
* Indolent Breath (3 x per day): All within a 30’ x 30’ cloud in front of the Dragon must Save versus Breath Weapon or completely lose interest in attacking, defending, or pursuing any useful activity for 2d4 minutes.
* Can assume the form of a Human, Elf, Bee, Rabbit, or a 10’ x 10’ Clover Patch at will.
* Speaks and reads all languages.
* Regenerates 1 hp per Round when in contact with soil or water.
* Immune to Dragon Breath of all kinds.
* Can travel to and from the Summerland in 10 minutes.
* Casts Spells as a 6th Level Cleric.
Saves: As Cleric 6
Treasure: Rare minerals, nuggets of precious metal, uncut gems, crystals, wood-carvings, and finely-crafted toys worth approximately 8,000gp, plus 1d6 potions, and 1 random Magic Item.
Challenge: Four 7th Level Characters

In their natural forms, Trefolic Dragons are small, pot-bellied dragons about 15 feet long, with scales that are similar to leaves of green clover. The snouts of their dog-like heads are rounded, and relatively short for Dragons. Their large eyes are milky white, and there are arcs of white coloration in the webbing of their wings. Their short, bud-like horns are glittery white. In the winter, a Trefolic Dragon’s scales turn brown. These creatures are also fond of appearing as Human or Elven children, dressed in green clothes, and crowned with blooming clover. In addition, they can assume the shapes of bees, rabbits, or even clover patches!

Trefolic Dragons are the most playful and good-natured of the Summerland Dragons, but greatly resent any attempt to draw them away from their frolicking. Their natural habitats are the rolling fields of the Summerland Isles, but they are known to make their way to Panzoasia from time to time, for no purpose beyond the sheer enjoyment of travel. Besides Fairy Folk, they love the company of Fool Hares, humorous Gnomes, and the various animals of the open meadow. They do not get along, however, with the Urtician Dragons of the Summerland.

Trefolic Dragons are especial collectors of toys, and visitors who bring the creatures new, interesting, or especially well-crafted toys will earn their favor. They otherwise prefer natural, uncut gems and minerals, as well as rustic carvings of rare woods. They keep their treasures well-hidden in natural caves and burrows.

Fighting the Trefolic Dragon
Trefolic Dragons fight to kill only when attacked first. Their first defense is always to release the fumes of their Indolent Breath, a 30 foot cloud of green vapors. If all the targets become stupefied, the Trefolic Dragon will usually try to flee the scene. Those who annoy the Dragon by interrupting its playtime will be treated similarly. If cornered or otherwise forced to engage in combat, the Dragon will rely on its magic first, resorting to bite and claw attacks only as a last resort. Generally, the Trefolic Dragon avoids killing and violence whenever possible, and will ask attackers to “please stop”. However, it has no qualms about eating the bodies of those who persisted – and lost!

Urtician Dragon

Number Appearing: 1
Size: Large (15’ long)
Alignment: Neutral
Morale: High
Intelligence: 12
Move: Walk 1.5 x human speed
Fly 3 x human speed
Armor Class: 7 better than unarmored.
Hit Dice: 7
Attacks & Damage (front):
Bite 3d4, or Agonizing Breath
Claw 1d4
Claw 1d4
Attacks & Damage (back and sides):
Wing slash (on right) 1d4
Wing slash (on left) 1d4
Tail Slap 1d4 (+ Save versus Dexterity, or suffer effects of Stinging Spines. See below.)
Special:
* Agonizing Breath (3 x per day): All within a 30’ x 30’ cloud in front of the Dragon must Save versus Breath Weapon or experience a burning pain that fully incapacitates them for 2d4 minutes.
* Stinging Spines: Unarmed attacks on the Dragon cause the attacker to Save versus Paralysis or suffer 1d4 points of temporary Dexterity damage, which heals back the next morning.
* Can assume the form of a Human, Elf, Wasp, Viper, or Nettle Plant at will.
* Speaks and reads all languages.
* Regenerates 1 hp per Round when in contact with soil or water.
* Immune to Dragon Breath of all kinds.
* Can travel to and from the Summerland in 10 minutes.
* Casts Spells as a 7th Level Magic User.
Saves: As Magic User 7
Treasure: Rare minerals, torture instruments, nuggets of precious metal, uncut gems, and crystals worth approximately 12,000gp, plus 1d4 potions, and 1 magical weapon.
Challenge: Four 9th Level Characters

The natural form of the Urtician Dragon is slender and sharp-featured. The creature’s scales resemble the leaves of a stinging nettle, and are covered with similar spiny hairs. The creature’s eyes are red. Its horns are straight and spine-like, as are its teeth. A saw-like ridge runs down the Dragon’s back, to the tip of its spiny tail. The “fingers” of the creature’s wings end in long, sharp points, and the webbing between them is purple. In winter, the Dragon’s hide turns completely gray. The inside of its mouth is always dark purple, however, as is its tongue.

Urtician Dragons are louts that see themselves as the embodiments of Nature’s callousnesss – and act appropriately. They are fond of insulting and provoking other beings, just to see what will happen. While their behavior thus tends towards malevolence, they also see their own actions in terms of a harmonious totality of being that includes the counterbalance of mercy – just, not from themselves. They have even been known to remind people being eaten alive that “its nothing personal”! When in Panzoasia, they freely associate with bandits, outlaws, assassins, and most other draconic beings. However, they despise the happy-go-lucky Trefolic Dragons from their Summerland home.

Whether in the Summerland or Panzoasia, Urtician Dragons fill their lairs with traps and snares. They prefer to dwell in ruins, especially those that were destroyed by fire. They collect instruments of torture, particularly if such have been artistically wrought. Their hoards also always include at least one magical weapon – kept as a curiosity, since they prefer to attack in in their natural draconic form.

Fighting the Urtician Dragon
Urtician Dragons attack mercilessly, and often without provocation. They will begin combats by breathing out the green fumes of their Agonizing Breath. Next they will savage their opponents with every physical attack they have. If the fight turns against them, then they will seek to retreat and use magic spells (such as Lightning Bolt) from a distance.

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